Omg I love you!!! they look so good, and I have been waiting for someone to recreate the Anthracite Robe *swoon* Thank you so much!
RLs Fashion Bazaar
Started by
Site Bot
, Apr 10 2014 08:01 AM
288 replies to this topic
#21
Posted 11 April 2014 - 10:16 AM
#22
Posted 11 April 2014 - 12:57 PM
I just found this!!! Downloading all of them now
THANK you!!!!! Will endorse asap!!
~~Edited~~ I have a problem... How am I going to use all of this wonderful armor? LOL
~~Edited~~ I have a problem... How am I going to use all of this wonderful armor? LOL
Edited by nancyferg, 14 April 2014 - 02:10 PM.
#23
Posted 11 April 2014 - 01:35 PM
Something I noticed tonight with the black texture for the Sellswords Fancy. In game on the chest it has the Grey Warden emblem, but in pics it doesn't. I'm not complaining or anything! Just was one of those things that I noticed, made me raise an eyebrow and go "huh, look at that." Didn't know if that was a glitch or something, so thought to point it out
These are truly amazing! You made my day when I saw the Sellswords Fancy and I absolutely love the Bodice of the Cutpurse. There are so many beautiful armors I didn't even know where to begin. Now some npc's are wearing some of these too
These are truly amazing! You made my day when I saw the Sellswords Fancy and I absolutely love the Bodice of the Cutpurse. There are so many beautiful armors I didn't even know where to begin. Now some npc's are wearing some of these too
#24
Posted 11 April 2014 - 02:17 PM
I endorsed already thank you for giving us these awesome new armors and of coarse the original modders to.
#25
Posted 11 April 2014 - 02:25 PM
On the bodice of the cute purse in the first frame where did you get the pig tales hair mod . If you dont mind me asking ?
#26
Posted 11 April 2014 - 07:48 PM
I have a general question... I want to use a few of the armors (Dream of Antiva specifically) in the origin and they are a bit overpowered for that early in the game. I can change the material using the Winter Forge and have the uti files to change properties in the toolset but since I'm already changing the uti, I wanted to go ahead and change the material.
So, the question is... is there an explanation or list or something that tells what the Material ID's and Material progressions numbers mean so I can alter them? Any information would be much appreciated. Thanks!
@RogueLass: And thanks again for this. Getting to use the Dream of Antiva armor made me all kinds of happy and the Bodice of the Cutpurse is just gorgeous!
So, the question is... is there an explanation or list or something that tells what the Material ID's and Material progressions numbers mean so I can alter them? Any information would be much appreciated. Thanks!
@RogueLass: And thanks again for this. Getting to use the Dream of Antiva armor made me all kinds of happy and the Bodice of the Cutpurse is just gorgeous!
#27
Posted 11 April 2014 - 08:46 PM
Do you have another texture mod installed, like Gray Warden Triss armor Retexture? Could that be overriding this one? That is the only thing I could think of.
#28
Posted 11 April 2014 - 08:50 PM
Thanks, Kajana.
I worked on the DOA for weeks trying to get it just right. At that time, there wasn't a DA2 hf nude ported for DAO (LadyofPayne has done this now) so I had to paint it onto a DAO body which was entirely set up differently. That experience has resulted in "getting my ducks in a row" and learn how to do everything properly. Time will tell. (The Cutpurse is my favorite, since I always play a rogue.)
There is a "material_types.gda" contained in the 2da .erf of the game. This has all of the materials and the numbers that correspond to each. As for material progression, I'm not sure. I could never find a definitive answer to what it is for. I think that it begins the level progression of the item according to what the material is. I use 2, which I think means that it will progress every 2 levels. If you discover the correct use of the progression, please let me know.
I worked on the DOA for weeks trying to get it just right. At that time, there wasn't a DA2 hf nude ported for DAO (LadyofPayne has done this now) so I had to paint it onto a DAO body which was entirely set up differently. That experience has resulted in "getting my ducks in a row" and learn how to do everything properly. Time will tell. (The Cutpurse is my favorite, since I always play a rogue.)
There is a "material_types.gda" contained in the 2da .erf of the game. This has all of the materials and the numbers that correspond to each. As for material progression, I'm not sure. I could never find a definitive answer to what it is for. I think that it begins the level progression of the item according to what the material is. I use 2, which I think means that it will progress every 2 levels. If you discover the correct use of the progression, please let me know.
#29
Posted 11 April 2014 - 08:54 PM
My error.
I added the emblem after I did the pics and forgot to update. If you want the black version without the Warden emblem, let me know and I'll upload it.
I'm happy you like everything!
Good Gaming, Peach!
I added the emblem after I did the pics and forgot to update. If you want the black version without the Warden emblem, let me know and I'll upload it.
I'm happy you like everything!
Good Gaming, Peach!
#30
Posted 11 April 2014 - 09:19 PM
It's called "Peggy FH111206" from Kani Hime's blog.
http://nerdykani.blogspot.de/2012/11/helloes.html
It's a wonderful place! The address is for the hair, but check out her entire site. You won't be sorry.
http://nerdykani.blogspot.de/2012/11/helloes.html
It's a wonderful place! The address is for the hair, but check out her entire site. You won't be sorry.



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