Jump to content

Photo

How do you make a non-replacer vanilla armor?


  • Please log in to reply
1 reply to this topic

#1
BloodMercenary

BloodMercenary

    Enthusiast

  • Members
  • PipPip
  • 187 posts

First, sorry about theTopic, it was supposed to say " non-replacer version ".  Sorry.. >.<

Hey guys..I was wondering if it is possible to make a re-textured version of armor without altering the original. I made a ruby armor using the Amber armor and I didn't wanna replace it but add a independent version. If it can't be done that's fine, but if it can I'd appreciate the help to know how. Thank's  :cool: 


Edited by BloodMercenary, 13 April 2014 - 01:52 AM.


#2
DrakeTheDragon

DrakeTheDragon

    Resident poster

  • Staff
  • 4,379 posts

It's rather simple, really.

 

You copy&paste the NIF file to another subfolder of your's inside the armor folder, likewise for your textures, but these you've done already anyways and placed them somewhere.

Now instead of modifying the Vanilla armor file or replacing the Vanilla texture file you edit the copied NIF file and point it to the new folder for its textures. (Keep in mind to have the textures' pathes remain relative to the Data folder, that is the string starting with "textures/...", or else, using absolute pathes instead, after distribution only people having exactly the same install location as you will have a working copy of your mod!)

Then you can create a new plugin, or edit an existing one, 'duplicate' the Vanilla item record, change its name and properties, and point it to the copied NIF file.

 

Last but not least, do with it as you please, place it into the world, into a chest, into a vendor's inventory, whatever floats your boat.






Page loaded in: 1.266 seconds