I wasn't aware of a clothing replacer! I'll try to find that. I searched for it in the past and did not find it for some reason.
I would honestly, really like to help in some way if it were possible. Unfortunately, my meshing skills aren't anything close to par right now. I have (for personal use, unless/until I were to get permissions?) found a few different sets of high heels, mainly those included in Apachii, which I have been trying to get on a Robert's Female to no avail. I have probably molded the feet into the shoe (leaving the ankle in place, so that it would connect correctly to the leg?) three or four different times in blender, but it doesn't work. I must be missing some very basic concept. I try using the skeleton that is attached to the foot, and the toes (despite being moulded) stick out strangely -- I use the skeleton attached to the shoes and the feet get hurled up together in the center between the shoes, completely disjointed from the body.
Changing the shoe size also seems to have some negative consequences. Naturally I've been changing out skeletons, attaching everything to one, but that's where the problems start. I've also tried cutting and pasting in Nifskope, since blender sometimes likes to goof with data (probably my fault, actually) -- but nothing useful gets accomplished. All of the elements are there and look right in blender/Nifskope, but goof up in-game. The only thing i know to cause that is skeleton issues.
I think the original shoes are for Exnem's or HGEC? If you have any advice on this, let me know!
For more easyness, i just included Robert stock clothing in the compendium as optional file.
for your shoes issue, i think it's because of you don't copy the weight. to do that, you must add a second body as weight base and delete it after use copy bone weight script.
here's the body i use: femalebodySkeleton-weight
for other informations, i recommand you this tutorial: WIKI Blender custom cuirass
it's a little outdated because for an old blender version, but it's a good base.
You can also follow this FO3 tutorial: Malos custom clothes tutorial
it's work in the same way for oblivion and is made for blender 2.49
i'm not enough skilled to really explain you , but if you have any question, you can contact me by PM.
in any case, thank you to support robert body.



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