oh man can you make this happens if the player fails the quest here on Apocrypha? Like all the knowledge from centuries falling over the player's head? Nevertheless, it's looking cool dude, keep it up.Thank you.
Also, here's a picture of the fiasco earlier that I forgot I took.
The ghosts were killed and ended up fully buried beneath all the books
A New Daedric Prince
Started by
zprospero
, Oct 29 2009 12:33 AM
177 replies to this topic
#61
Posted 11 November 2009 - 11:59 AM
#62
Posted 11 November 2009 - 04:34 PM
There were book shelfs in the dwermer air ship mod that were containers
#63
Posted 11 November 2009 - 04:53 PM
Lol proof that higher education can be very painful. enough so to kill ghosts.
I totally agree, there should be a scripted event that takes place if you read the wrong book or something that causes a ton of books to fall and crush you, like a mine collapse, but with books of course. Kinda like aladdin where he could only touch the lamp and anything else caused stuff to collapse. The one book your looking for is 'the lamp' in this situation. Touch anything else and pain will happen. Now if only there was some way to make the ghosts invulnerable from book crushings.
I totally agree, there should be a scripted event that takes place if you read the wrong book or something that causes a ton of books to fall and crush you, like a mine collapse, but with books of course. Kinda like aladdin where he could only touch the lamp and anything else caused stuff to collapse. The one book your looking for is 'the lamp' in this situation. Touch anything else and pain will happen. Now if only there was some way to make the ghosts invulnerable from book crushings.
#64
Posted 11 November 2009 - 05:36 PM
I would like that too, and it would play out as a good joke. The bookcases are activators
whose mouse-over name is 'Infinite Knowledge.' Apocrypha is supposed to be one enormous
trap for the curious because opening a single book will make you want to stay there forever
and learn more. I think dumping an enormous pile of books onto the player killing them for
making this mistake would be great. I've retextured the messenger's diary mesh from the
Vanilla game so I have the nif file already. I'll give it a try, but no guarantees.
@kazaazak
Thank you, but I've already solved that problem. I'm using
Hel Bourne's mesh, which is working out quite well right now,
and may be the mesh used in the dwemer air ship, but I'm not sure.
whose mouse-over name is 'Infinite Knowledge.' Apocrypha is supposed to be one enormous
trap for the curious because opening a single book will make you want to stay there forever
and learn more. I think dumping an enormous pile of books onto the player killing them for
making this mistake would be great. I've retextured the messenger's diary mesh from the
Vanilla game so I have the nif file already. I'll give it a try, but no guarantees.
@kazaazak
Thank you, but I've already solved that problem. I'm using
Hel Bourne's mesh, which is working out quite well right now,
and may be the mesh used in the dwemer air ship, but I'm not sure.
#65
Posted 11 November 2009 - 06:42 PM
All right, it's not the falling books that we were hoping for (that would have required meshing),
but I think it's pretty cool. If you activate any of the bookcases a message pops up saying:
"You have sought it and so you shall have infinite knowledge."
Then this happens:
Infinite_Knowledge.jpg 110.93KB
9 downloads
The script puts 10,000 books at your position.
Then it adds an ability spell called "The Price of Knowledge" to you,
which drains your Magicka 1000 points a second and your health
100 points a second. The spawning books makes your game so laggy
that there is no way you can save yourself, you can't anyway before
your health is drained.
It actually attacks the player and the computer they're playing on, but is
merciful enough to kill you before it crashes the game. Well... sometimes.
Remember, EVERY CHARACTER that knows about this quest will be telling
you DON'T TOUCH THE BOOKS. So, you've asked for it if you do.
but I think it's pretty cool. If you activate any of the bookcases a message pops up saying:
"You have sought it and so you shall have infinite knowledge."
Then this happens:
Infinite_Knowledge.jpg 110.93KB
9 downloadsThe script puts 10,000 books at your position.
Then it adds an ability spell called "The Price of Knowledge" to you,
which drains your Magicka 1000 points a second and your health
100 points a second. The spawning books makes your game so laggy
that there is no way you can save yourself, you can't anyway before
your health is drained.
It actually attacks the player and the computer they're playing on, but is
merciful enough to kill you before it crashes the game. Well... sometimes.
Remember, EVERY CHARACTER that knows about this quest will be telling
you DON'T TOUCH THE BOOKS. So, you've asked for it if you do.
#66
Posted 11 November 2009 - 11:10 PM
New problem.
I started working on Divayth Fyr, since he's
a big factor in getting you to Apocrypha.
Look at these two pictures.
divaythMorrowind.jpg 89.43KB
6 downloads
divaythOblivion.jpg 32.45KB
6 downloads
Notice the difference? No one has facial hair in Oblivion. I can't believe I actually
never realized this. Does anyone have any ideas how to give him his beard back?
I started working on Divayth Fyr, since he's
a big factor in getting you to Apocrypha.
Look at these two pictures.
divaythMorrowind.jpg 89.43KB
6 downloads
divaythOblivion.jpg 32.45KB
6 downloadsNotice the difference? No one has facial hair in Oblivion. I can't believe I actually
never realized this. Does anyone have any ideas how to give him his beard back?
#67
Posted 12 November 2009 - 04:21 AM
#68
Posted 12 November 2009 - 01:35 PM
Man it seems you're doing pretty well. I give you kudos for your amazing work and also for being an example of consistency and good behave in your work. If all the young modders and pre-modders here would take their own requests so seriously this forum would be a better and more productive place. No offense intended, it's just my sincere opinion.
About the books trap, I don't know how you've made it, just in case, as it's what I first thought, don't use placeAtMe function, because it stores the new references into the savegames, so it seems it's better to have them already 'stored' into the esp, creating them in a room apart and moving them over the player at the right moment or by other means. And 10,000 books seems quite too much, maybe with 500 and giving them a little offset to the player position would suffice. I say that pos offset so they all don't fall in the same position and it could seem quite like it's raining books, but that's up to you and how you see the effect in your tests. If you choose to put in less books you could fake player's death by substracting life as you already do or with the EssentialDeathReload function. It's clean and effective
Any news about the story? Some new chapter added or expanded, or new ideas? It's not that I want a massive spoiler, I'm just curious to know how it develops.
About the books trap, I don't know how you've made it, just in case, as it's what I first thought, don't use placeAtMe function, because it stores the new references into the savegames, so it seems it's better to have them already 'stored' into the esp, creating them in a room apart and moving them over the player at the right moment or by other means. And 10,000 books seems quite too much, maybe with 500 and giving them a little offset to the player position would suffice. I say that pos offset so they all don't fall in the same position and it could seem quite like it's raining books, but that's up to you and how you see the effect in your tests. If you choose to put in less books you could fake player's death by substracting life as you already do or with the EssentialDeathReload function. It's clean and effective
Any news about the story? Some new chapter added or expanded, or new ideas? It's not that I want a massive spoiler, I'm just curious to know how it develops.
#69
Posted 12 November 2009 - 03:56 PM
Lol a Sheogorath Dark Elf, I love it!
And I love the death by booking. I agree with grmblf though, a separate cell with a bunch of referenced books that move to your general area and fall on you as you die would be a lot easier on peoples computers. I mean, just because they say not to touch the books, that just makes people NEED to touch ALL of the books, just to see whats so bad about it. Monkey hear, monkey do the complete effing opposite. lol Excellent work, grmblf is right, if the world was full of ambitious modders like you, the world would be a better place. or something to that effect.
#70
Posted 12 November 2009 - 04:58 PM
Thank you for your words and the kudos. Yes, I was thinking the method was a little inefficient and to harsh, but it's very impressive to watch.
I was unaware of the EssentialDeathReload command, and yes, I think I prefer it. I also agree about not using PlaceAtMe, because it malfunctions
in stunning ways while I was testing it. But I've always had a problem with my scripts having all the commands run simultaneously. Is there a way
I can insert a 'delay the next command for a few seconds' command I can use. I'd like the player to see the books falling on them before they keel
over dead.
I've had the same trouble in most of my scripted events.
As for the story, there have been one or two little developments, but the synopsis I did earlier
gives most away. I've developed the Wulfharth reincarnation character and I've added a little
bit more conflict. I could still use some help on it though, if anyone has any ideas.
Also, there are lots of secret easter eggs (Morrowind-related and lore friendly) and some with scripted surprises.
I was unaware of the EssentialDeathReload command, and yes, I think I prefer it. I also agree about not using PlaceAtMe, because it malfunctions
in stunning ways while I was testing it. But I've always had a problem with my scripts having all the commands run simultaneously. Is there a way
I can insert a 'delay the next command for a few seconds' command I can use. I'd like the player to see the books falling on them before they keel
over dead.
I've had the same trouble in most of my scripted events.
As for the story, there have been one or two little developments, but the synopsis I did earlier
gives most away. I've developed the Wulfharth reincarnation character and I've added a little
bit more conflict. I could still use some help on it though, if anyone has any ideas.
Also, there are lots of secret easter eggs (Morrowind-related and lore friendly) and some with scripted surprises.



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