Jump to content

Photo

Coronerras Maximum Compatibility Skeletons


  • Please log in to reply
210 replies to this topic

#191
Striker879

Striker879

    Resident poster

  • Members
  • PipPipPipPipPip
  • 4,862 posts
In response to post #9494688.

Try BBB DeadlyReflex6UnnecessaryViolenceII CompatibilitySkeleton and see if it helps.

#192
gamermikelds

gamermikelds

    Newbie

  • Members
  • Pip
  • 17 posts
Doesn't work. I try to extract it to the Oblivion folder, and it doesn't do anything.

#193
Striker879

Striker879

    Resident poster

  • Members
  • PipPipPipPipPip
  • 4,862 posts
In response to post #10788507.

What method of archive invalidation are you using?

#194
iSNSD

iSNSD

    Newbie

  • Members
  • Pip
  • 10 posts
Can someone please merge this with d2k action ragdolls? I can't imagine playing without either but both uploaders appear to not be active anymore ;(

#195
Pichu666

Pichu666

    Stranger

  • Members
  • Pip
  • 8 posts
I was having that "t¡ts extending to the infinite and beyond" issue and this fixed it thank you!

#196
phizy

phizy

    Newbie

  • Members
  • Pip
  • 13 posts
Will this work if I do it through obmm


#197
Striker879

Striker879

    Resident poster

  • Members
  • PipPipPipPipPip
  • 4,862 posts
In response to post #13988008.

It should work OK installing with Oblivion Mod Manager, but OBMM doesn't really offer any advantage over manual install in the case of this mod.

When you extract this mod's download you will find a folder named Data, which has subfolders inside. Right mouse click on the extracted download's Data folder and select Copy from the right click menu. Navigate in Windows Explorer until you have your game install's Oblivion folder showing. Right click on the Oblivion folder and select Paste from the right click menu. You'll get a warning about there already is a folder named Data ... click on Yes to All.

OBMM will come in handy getting archive invalidation taken care of though (if you haven't previously done so).

Click on the Utilities button on the right side of the OBMM window and select Archive Invalidation from the menu. In the Archive Invalidation dialogue that opens click on BSA Redirection. If you use the Steam version of the game click on Reset BSA Timestamps (Steam in their infinite wisdom changed the dates on the vanilla game BSA files, thus breaking archive invalidation). Click Update Now and then close the Archive Invalidation dialogue and then close OBMM (it doesn't commit it changes until you close the program).

#198
phizy

phizy

    Newbie

  • Members
  • Pip
  • 13 posts
In response to post #13988008. #13988568 is also a reply to the same post.

Ok so I can archive invalidate if I do it manually? And thank you for the quick reply I am still noob lvl 1 for mods lol I modded the hell outta morrowind and just found out my lap can run obliviom on high


#199
Striker879

Striker879

    Resident poster

  • Members
  • PipPipPipPipPip
  • 4,862 posts
In response to post #13988008. #13988568, #13988803 are all replies on the same post.

Yes ... the archive invalidation utility in OBMM is independent of any of it's other features. As this mod is a "pure" replacer, it doesn't have an ESP to activate, so nothing would show in the OBMM right hand pane anyway (nor will it show in the vanilla game Data Files list).

#200
phizy

phizy

    Newbie

  • Members
  • Pip
  • 13 posts
In response to post #13988008. #13988568, #13988803, #13988923 are all replies on the same post.

Do you know of any mods that replace all npc bodies kinda like BB did for morrowind with face changes?




Page loaded in: 1.113 seconds