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Re-populating Cyrodiil


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#41
Argomirr

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I'll post a progress list at Scrollworks, that way we can see which houses are finished, which are being worked on and which still need to be done.

#42
andy12750

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You truly are AMAZING, you know Argomiir

#43
Argomirr

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Hehe, well thank you. :P

#44
Squiggles_z_QM

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Okay, I headed over to Scrollwork Studios and signed up under the same user name.

I like the idea of the vault. I'll get started on that too. I know the perfect place to put it. =D I'll try to get this done quickly but I have college exams this week so it's going to take longer than I'd like. :confused:

Just an fyi, all of the containers that won't respawn will be labeled; the house will have a living/sitting room, dinning room, kitchen area, library, spare room (for companion use), alchemy/magic/enchanting room, and fighting practice (in the basement).

I'll upload pics as it comes along. :ninja:

#45
Pronam

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Ehrm, you do know this isn't player orientated? It's targeted at adding new inhabitants as their old ones are gone.

#46
Squiggles_z_QM

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I was told by Agromirr (see first post on page 4) that the manor was to be made into a player home. =/

"We have plans to turn Umbacano Manor into a house that the player can buy after Umbacano moves out.

The interiors need to be duplicated, emptied (except doors and the actual interior mesh, of course) and redecorated.

Maybe you could do that?"


#47
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AH, misread thankyou :)..

#48
andy12750

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Okay sounds great Squiggles! I sent you a PM on scrollwork, and I positioned to get us a subforum (Its a smallish forum on Scrollwork, where we can keep stuff organized) so use here for any pics, but use Scrollwork for any major announcements when (Or if) we get that sub forum.

#49
Argomirr

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Yup, one or two houses will become player homes.

#50
Argomirr

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How's progress on Umbacano manor, Squiggles? :)

Also, is Aeon helping or not?

[EDIT]Ow, should have edited my last post. Didn't notice it. :P




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