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The Doom of Resdayn


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#461
L33Nexus

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What other detail could I do :S there's nothing else on the picture... I'll try roughly texturing it see how it looks :P

#462
Slawter500

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Zprospero - Sure :)

L33 - Hmm. Your right :P

#463
L33Nexus

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A very rough re texture but you can kinda make out how much better it would look textured :D

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#464
Slawter500

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Definitely! a lot better.

I look forward to the finished product!

This is excellent work guys. When Elrodian returns from one of his many absences he can begin work on arranging all this into a city district.

#465
alonsomartinez

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That morrindeque models would be great for Caldera

Also I found this a while back and I was using it to make Telvanni Toweres ( I have 2 done). It also has those mushroom houses and all the stuff that would be needed to create the Telvanni Cities.And also I would love to help create Sadrith Mora since it was my favorite town in Oblivion :thumbsup: http://tesnexus.com/...le.php?id=16560


P.S I tried to load the Morrowind HeightMap but I cant get it too load.It took so long just to get to 99 percent and then I got frustrated and shut it down ? Anyone else have this problem with the heightmap

#466
zprospero

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I didn't have any trouble with it taking a long time to load, but I can't figure out where things are supposed to go.

I end up falling through the ground when I teleport in, and there's many many seam breaks
in the landscape, that and I can't find any flat land anywhere, it's all mountainous.

Maybe the file is corrupted?

#467
alonsomartinez

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Idk maybe my computer is just to slow


Slawter should I make a list of all the people that are working on this ?

And has alex done the tutorial yet ?

#468
Slawter500

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I never used the height map. So not sure. I'll try it at some point soon.

Sure. Marshalling knowledge into an easier to view list is always good.

I'm not sure. Lee can do buildings, so perhaps.

#469
L33Nexus

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No, not yet, but cmon... I'm a good modeller there's no chance that I can't do em :D the problem was that I never tried to attempt it. :D

#470
zprospero

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I think it's interiors that are the real challenge. Getting floors you don't fall through or hover
10 feet above, and making the pieces able to click together. That's what I find almost impossible.




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