KingArtemis Posted April 22, 2014 Share Posted April 22, 2014 (edited) Getting some strange freezes and the occasional ctd around Falkreath. I've attached my latest papyrus log from a freeze that happened when I entered the Falkreath Inn. I've received the same errors on the logs before, although those occasions don't seem to be connected...(first was entering Shriekwind Bastion, sorta near Falkreath, then killed a skele on the road to Falkreath and tried to loot him but VM froze, and a few times froze just walking). Each crash is associated with the same issue: WETriggerscript.psc. I cannot find the script in any of my files and from poking around on the interwebs I'm confident it's from the mod Wet and Cold, which I do have. Is that the case? and if so can I fix it without removing W&C? Help would be greatly appreciated! Thanks for taking the time. P.S. I recently removed skyBirds from my mod list, so there were a lot of APB references when loading up my last save. I don't believe they are causing any problems so I removed them from the log when pasting it here and just left the very last stuff before the freeze. [spoiler=Papyrus Log] <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (72049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 99 [alias Player on quest ARTHLALVersionTracking (72049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6[04/22/2014 - 12:37:42AM] InitWidgetLoader()[04/22/2014 - 12:37:42AM] ========== Auto Unequip Ammo: Scanning for supported plugins...[04/22/2014 - 12:37:42AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED![04/22/2014 - 12:37:42AM] Error: File "Dragonborn.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (2000C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 39 [AUA (2000C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73[04/22/2014 - 12:37:42AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (2000C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40 [AUA (2000C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73[04/22/2014 - 12:37:42AM] ========== Auto Unequip Ammo: Scan complete.[04/22/2014 - 12:37:43AM][04/22/2014 - 12:37:43AM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====[04/22/2014 - 12:37:43AM][04/22/2014 - 12:37:43AM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 229 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 231 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 233 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] Error: File "Dragonborn.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 284 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 334 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] Error: File "getSnowy.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 389 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] Error: File "ClimatesOfTamriel-WinterEdition.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 399 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Running Maintenance ~~~~~[04/22/2014 - 12:37:43AM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~[04/22/2014 - 12:37:43AM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~[04/22/2014 - 12:37:43AM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~[04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~[04/22/2014 - 12:37:43AM] Error: File "Dragonborn.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [footprintsVCQuest (21007490)].footprintsvcscript.UpdateDLCList() - "footprintsVCScript.psc" Line 307 [footprintsVCQuest (21007490)].footprintsvcscript.VersionCheckStart() - "footprintsVCScript.psc" Line 79 [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.Maintenance() - "footprintsPlayerScript.psc" Line ? [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.OnPlayerLoadGame() - "footprintsPlayerScript.psc" Line 60[04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Done checking for DLC ~~~~~[04/22/2014 - 12:37:43AM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~[04/22/2014 - 12:37:44AM][04/22/2014 - 12:37:44AM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[04/22/2014 - 12:37:44AM][04/22/2014 - 12:38:09AM] VM is freezing...[04/22/2014 - 12:38:09AM] VM is frozen[04/22/2014 - 12:38:13AM] Saving game...[04/22/2014 - 12:38:13AM] VM is thawing...[04/22/2014 - 12:39:13AM] Error: Cannot call SendStoryEvent() on a None object, aborting function callstack: [ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" L [spoiler=BOSS Order]Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Falskaar.esm ActiveClimatesOfTamriel.esm ActiveLB_MuchAdoSnowElves.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espSplashofRain.esp ActiveClanking Armor.esp ActiveSupreme Storms - Cot Version.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveHigh Level Enemies.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}High Level Enemies - Falskaar.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}High Level Enemies - Dawnguard.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Immersive Battles.esp ActiveImmersive Dawnguard.esp ActiveImmersive Factions.esp ActiveImmersive Mercenaries.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveImmersive Werewolves.esp ActiveBook Covers Skyrim.esp ActiveBook Covers Dawnguard.esp Activemoonpath_tp.esp ActiveMoss Rocks.esp ActiveSkyrim Flora Overhaul.esp ActiveSmoking Torches.esp ActiveStormcloakArmorVariety.esp ActiveNote: Use only one StormcloakArmorVariety esp.VariedGuards.esp ActiveCrowdedCities.esp ActiveAuto Unequip Ammo.esp ActiveFootprints.esp ActiveWetandCold.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveCloaks.esp ActiveCloaks - Dawnguard.esp ActiveDr_Bandolier.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}AdalMatar.esp ActiveNote: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.quest_andtherealmsofdaedra.esp Activetos_granitehall.esp Activehg.esp ActiveInconsequential NPCs.esp ActiveLB_MuchAdoSnowElves_Quest.esp ActiveMarkarth_plus.esp Activequest_nomercy.esp ActiveOBIS.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}quest_pitfighter.esp Activequest_sorcery.esp Activequest_seaofghosts.esp ActiveSentinel Falls.esp Activetheaviary.espWarning: This file contains 3 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.quest_thebiggertheyare.esp ActiveTheDomain.esp ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.TheFrontier.esp ActiveWyrmstooth.esp ActiveArtifactOverhaul.esp ActiveBetterQuestObjectives.esp ActiveBetterQuestObjectives-Dawnguard.esp ActiveFalskaarDawnguard.esp ActiveGrass_On_Steroids_SFO.esp ActiveLegionArmorVariety.esp ActiveNote: Use only one LegionArmorVariety esp.SkyFalls - Distant Waterfall Overhaul.esp ActiveSkyFalls - Dawnguard Edition.esp ActiveSkyFalls - Falskaar Edition.esp ActiveSkyMills - Animated Distant Mills.esp ActiveSkyMills - Falskaar Edition.esp ActiveSkyrim bigger trees.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SkyTEST-RealisticAnimals&Predators.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dawnguard-EBT Patch.esp ActiveTAVERiften.esp ActiveTAVESolitude.esp ActiveTAVEWindhelm.esp Activetos_amber_guard.esp Activetos_laintardale.esp Activetos_oakwood.esp ActiveTownsAndCitiesEnhanced.esp ActiveSoS - The Dungeons.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - The Wilds.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SoS - Civilization.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.CinematicFireFX.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Nights-Level-6.esp Activeprod80_CoT_patch.esp ActiveSoS - The Dungeons-PatchRLODungeons.esp ActiveSoS - The Dungeons-PatchRLOMajorCityInteriors.esp ActiveSoS - The Wilds-PatchCoT.esp ActiveNote: Use only one Sounds of Skyrim - The Wilds and CoT patch.SoS - Civilization-PatchRLOMajorCityInteriors.esp ActiveSoS - Civilization-PatchRLOMinorCities.esp ActiveSoS - Civilization-PatchCoT.esp ActiveNote: Use only one Sounds of Skyrim - Civilization and CoT patch.DeadlySpellImpacts.esp ActiveDuel - Combat Realism.esp ActiveACE Realistic Fighting.esp ActiveACE BYOG.esp ActiveACE Speech.esp ActiveACE Archery.esp ActiveACE Armor.esp ActiveACE Enchanting.esp ActiveACE Magic.esp ActiveACE Melee.esp ActiveACE Smithing.esp ActiveACE Synergy.esp ActivedD-No Spinning Death Animation.esp Active3DNPC.esp ActiveAlternate Start - Live Another Life.esp ActiveBetterQuestObjectives-AlternateStartPatch.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.WATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER Falskaar.esp ActiveAutomatic Variants.esp ActiveASIS-Dependency.esp ActiveASIS.esp ActiveEzEWorldMap.esp Active Edited April 22, 2014 by KingArtemis Link to comment Share on other sites More sharing options...
Georgiegril Posted April 22, 2014 Share Posted April 22, 2014 Realistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting Overhaul That could be your problem. Link to comment Share on other sites More sharing options...
KingArtemis Posted April 22, 2014 Author Share Posted April 22, 2014 I will try that thank you! No clue how I missed that I don't think it's shown up before. I'll test around and see if the freezes still happen. On a side note, is there some reason the spoiler tags didn't work...I was pretty sure that was how they were put in the forums? Link to comment Share on other sites More sharing options...
KingArtemis Posted April 22, 2014 Author Share Posted April 22, 2014 Another ctd twice, west of Falkreath. Both times just running on the road. Received the same papyrus error: [AUA (2000C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40 [AUA (2000C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73[04/22/2014 - 01:56:10PM] ========== Auto Unequip Ammo: Scan complete.[04/22/2014 - 01:56:10PM][04/22/2014 - 01:56:10PM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====[04/22/2014 - 01:56:10PM][04/22/2014 - 01:56:10PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 229 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 231 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 233 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] Error: File "Dragonborn.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 284 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 334 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] Error: File "getSnowy.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 389 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] Error: File "ClimatesOfTamriel-WinterEdition.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 399 [alias Player on quest _WetQuest (22000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29[04/22/2014 - 01:56:10PM] ~~~~~ Footprints: Running Maintenance ~~~~~[04/22/2014 - 01:56:10PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~[04/22/2014 - 01:56:10PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~[04/22/2014 - 01:56:10PM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~[04/22/2014 - 01:56:10PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~[04/22/2014 - 01:56:10PM] Error: File "Dragonborn.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [footprintsVCQuest (21007490)].footprintsvcscript.UpdateDLCList() - "footprintsVCScript.psc" Line 307 [footprintsVCQuest (21007490)].footprintsvcscript.VersionCheckStart() - "footprintsVCScript.psc" Line 79 [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.Maintenance() - "footprintsPlayerScript.psc" Line ? [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.OnPlayerLoadGame() - "footprintsPlayerScript.psc" Line 60[04/22/2014 - 01:56:10PM] ~~~~~ Footprints: Done checking for DLC ~~~~~[04/22/2014 - 01:56:11PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~[04/22/2014 - 01:56:12PM][04/22/2014 - 01:56:12PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[04/22/2014 - 01:56:12PM][04/22/2014 - 01:56:36PM] VM is freezing...[04/22/2014 - 01:56:36PM] VM is frozen[04/22/2014 - 01:56:37PM] Saving game...[04/22/2014 - 01:56:37PM] VM is thawing...[04/22/2014 - 01:57:22PM] VM is freezing...[04/22/2014 - 01:57:22PM] VM is frozen[04/22/2014 - 01:57:22PM] Saving game...[04/22/2014 - 01:57:22PM] VM is thawing...[04/22/2014 - 01:57:45PM] VM is freezing...[04/22/2014 - 01:57:45PM] VM is frozen[04/22/2014 - 01:57:47PM] Saving game...[04/22/2014 - 01:57:47PM] VM is thawing...[04/22/2014 - 01:58:28PM] Error: Cannot call SendStoryEvent() on a None object, aborting function callstack: [ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138 I disabled the two incompatible parts of CoT before these trials as well. I still think it has something to do with these WET scripts Link to comment Share on other sites More sharing options...
KingArtemis Posted April 22, 2014 Author Share Posted April 22, 2014 Alright so I tried again without Wet and Cold installed and the logs were a bit different....but I still ctd in the same area. End of Logs: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [footprintsVCQuest (21007490)].footprintsvcscript.UpdateDLCList() - "footprintsVCScript.psc" Line 307 [footprintsVCQuest (21007490)].footprintsvcscript.VersionCheckStart() - "footprintsVCScript.psc" Line 79 [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.Maintenance() - "footprintsPlayerScript.psc" Line ? [alias footprintsPlayerRefAlias on quest footprintsQuest (21001DFB)].footprintsPlayerScript.OnPlayerLoadGame() - "footprintsPlayerScript.psc" Line 60[04/22/2014 - 02:06:24PM] ~~~~~ Footprints: Done checking for DLC ~~~~~[04/22/2014 - 02:06:24PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~[04/22/2014 - 02:06:34PM] VM is freezing...[04/22/2014 - 02:06:34PM] VM is frozen[04/22/2014 - 02:06:34PM] Saving game...[04/22/2014 - 02:06:34PM] VM is thawing...[04/22/2014 - 02:07:10PM] VM is freezing...[04/22/2014 - 02:07:10PM] VM is frozen[04/22/2014 - 02:07:10PM] Saving game...[04/22/2014 - 02:07:10PM] VM is thawing...[04/22/2014 - 02:07:15PM] Error: Method GetFormID not found on _wetskyuiconfig. Aborting call and returning Nonestack: [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95[04/22/2014 - 02:07:15PM] Warning: Assigning None to a non-object variable named "::temp64"stack: [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95[04/22/2014 - 02:07:36PM] VM is freezing...[04/22/2014 - 02:07:36PM] VM is frozen[04/22/2014 - 02:07:39PM] Saving game...[04/22/2014 - 02:07:39PM] VM is thawing...[04/22/2014 - 02:07:58PM] Error: Unable to call SetMotionType - no native object bound to the script object, or object is of incorrect typestack: [None].MaceTrap.SetMotionType() - "<native>" Line ? [None].MaceTrap.OnCellDetach() - "MaceTrap.psc" Line 45[04/22/2014 - 02:08:19PM] Error: Cannot call SendStoryEvent() on a None object, aborting function callstack: [ (0008F62D)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F62D)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138 Anyone have any ideas? Link to comment Share on other sites More sharing options...
Lord Garon Posted April 22, 2014 Share Posted April 22, 2014 Well, WE-TriggerScript.psc is NOT related to, for example, WET-PlayerAlias.psc. They just happen to have the same first three letters. One is a vanilla script, WETriggerScript, the other is from "WET and Cold". WETriggerScript.pex (the compiled version of WETriggerScript.psc) is located in Skyrim - Misc.bsa and loaded via Skyrim.ini by default. If you install the CK, I believe it will load the vanilla script sources (psc files) into your Data\Scripts\Source folder for your perusing enjoyment. What mod manager and version are you using?What version of the Unofficial Skyrim Patch do you have? Current UOP's should load right after their associated esm files. Link to comment Share on other sites More sharing options...
KingArtemis Posted April 24, 2014 Author Share Posted April 24, 2014 (edited) Sorry for a late reply Garon, Thanks for the infor on scripts, that makes sense! I'm using NMM version 0.49.2. The unofficial skyrim patch is the latest, 2.0.3 (same with the dawnguard patch). I recently found out that I needed to move my patches behind their .esm's and although the load order above does not show it, I have had a crash with the patches properly placed. Is installing the creation kit difficult or do you think that would be an easy fix? Edited April 24, 2014 by KingArtemis Link to comment Share on other sites More sharing options...
Lord Garon Posted April 29, 2014 Share Posted April 29, 2014 Sorry for a late reply Garon, Thanks for the infor on scripts, that makes sense! I'm using NMM version 0.49.2. The unofficial skyrim patch is the latest, 2.0.3 (same with the dawnguard patch). I recently found out that I needed to move my patches behind their .esm's and although the load order above does not show it, I have had a crash with the patches properly placed. Is installing the creation kit difficult or do you think that would be an easy fix? Whoops... missed this, sorry. Have to run, but I'll make a better comment later today. I apologize for leaving you hanging. The CK: That is not a fix for anything, just a way (IIRC) to get the source files if you are interested in looking at them (they are text files). Link to comment Share on other sites More sharing options...
Lord Garon Posted April 29, 2014 Share Posted April 29, 2014 (edited) First things first: The Papyrus logs are not crash logs. While script errors can cause just about any problem in Skyrim, the logs don't print errors specifically related to a crash (CTD/ILS/FREEZE), they just contain info about the script engine in general. Unless you know what the logs are telling you, or you Google for instances, following the logs to identify a crash often ends up being a wild goose chase. You have a very demanding mod load and it will need all the help you can give it for stability's sake. 1. Have you made any ini file changes, especially ugridstoload or Papyrus block settings? You can post your ini files in Spoiler tags if you want us to look at them. I would certainly try vanilla ini files if you have made a lot of tweaks. If you changed ugrids, try vanilla ini files but just test from a new game.2. Removing mods at this point will probably cause MORE problems than just leaving them in. I'd leave Wet and Cold in and active.3. Make sure you run SUM or SkyProc EVERY TIME you change mods or load order.4. Do you have Sheson's patch installed, ie, SSME/SKSE 1.7.0 Alpha/COMPILED PATCH? Its been a few days, is the game still crashing? If you fixed the problem, let us know how you did it. Edited April 29, 2014 by Lord Garon Link to comment Share on other sites More sharing options...
brandan93 Posted April 29, 2014 Share Posted April 29, 2014 A few things Try the script save cleaner that should remove any orphaned scripts Falkreath is a very demanding area depending on your mod setupTry this next Turn off bigger trees ( huge performance killer )Turn off ASIs increased and random spawns Also turn off off immersive patrols Give that a go If that doesn't work find the lower res versions of your landscape textures and get back to us Link to comment Share on other sites More sharing options...
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