Dual Wield 2 handed Weapons Greatswords Mauls Battleaxes
This small mod lets you dual wield one or all two-handed weapons in the game, which are Greatswords, Mauls, and Battleaxes.
Dual Wield 2 handed Weapons Greatswords Mauls Battleaxes
Started by
Site Bot
, Nov 16 2009 04:10 AM
151 replies to this topic
#1
Posted 16 November 2009 - 04:10 AM
#2
Posted 16 November 2009 - 08:40 AM
Nice idea, but it disables two handed skills to be used, as the game reads them as 1-handed weapons. Though Indomitable and powerful swings buffs work >_<
Recommend using only 1 or 2 of the 3 mods, and leave 1 weapon type for original wield
Recommend using only 1 or 2 of the 3 mods, and leave 1 weapon type for original wield
#3
Posted 16 November 2009 - 05:40 PM
I have a trouble.
On screenshot, your character holds two handed swords in left and right hands.
But when i use a mod, my character holds two handed sword only in right hand(and dagger in left hand).
Why i can't use two handed weapons in two hands(as on screenshots) ?
On screenshot, your character holds two handed swords in left and right hands.
But when i use a mod, my character holds two handed sword only in right hand(and dagger in left hand).
Why i can't use two handed weapons in two hands(as on screenshots) ?
#4
Posted 16 November 2009 - 06:03 PM
Hey.
Thanks for using my mod.
As I mentioned in the description, I specifically designed it so that you can dual wield two handed weapons (i.e. hold a maul/greatsword/battleaxe in the off-hand) only if you have Dual Weapons Master. Otherwise, you can still hold the two handed weapons in one hand (the main hand) and the shield in the other hand, but you cannot hold one weapon in each hand.
I can remove the restriction, if there's enough demand.
Thanks for using my mod.
As I mentioned in the description, I specifically designed it so that you can dual wield two handed weapons (i.e. hold a maul/greatsword/battleaxe in the off-hand) only if you have Dual Weapons Master. Otherwise, you can still hold the two handed weapons in one hand (the main hand) and the shield in the other hand, but you cannot hold one weapon in each hand.
I can remove the restriction, if there's enough demand.
#5
Posted 16 November 2009 - 06:54 PM
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I can remove the restriction, if there's enough demand.
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Please, remove the restriction, it will be good idea.
I can remove the restriction, if there's enough demand.
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Please, remove the restriction, it will be good idea.
#6
Posted 16 November 2009 - 11:41 PM
Thanks for the mod. But it doesn't seem to be working with unique 2-handers?
#7
Posted 17 November 2009 - 07:20 AM
I have added the option to download a file that does not require dual weapon master to wield a 2hweapon in both hands.
And strange... are you sure the unique 2hweapons aren't working? I just tested with several of them and they worked fine for me.
And strange... are you sure the unique 2hweapons aren't working? I just tested with several of them and they worked fine for me.
#8
Posted 17 November 2009 - 12:21 PM
I will check again later today. I did put the mod in a sub-directory of the override folder (which works for other mods), maybe that is affecting your mod?
thanks
thanks
#9
Posted 17 November 2009 - 05:08 PM
When having dualwield with greatswords (downloaded only greatswords file and applied), if the main character dies, once he comes back from life, the party's bards song and weapon enchantments from mages isn't reapplied for the character while it is working for the other melee characters.
Example: Had the bard song up and running which gives extra damage and crit chance. My hero and alstair died while the bard survived and ended the battle. Once they revived alstair has the song buffs while my character doesn't even though the animation is surrounding him.
Have only this mod with raven mod and this started to happen after I applied this mod...
Example: Had the bard song up and running which gives extra damage and crit chance. My hero and alstair died while the bard survived and ended the battle. Once they revived alstair has the song buffs while my character doesn't even though the animation is surrounding him.
Have only this mod with raven mod and this started to happen after I applied this mod...
#10
Posted 17 November 2009 - 08:48 PM
Hm. I really don't think my mod is the problem. I'm not changing any of the core mechanics related to sustained abilities or bard songs.
If there's multiple reports of the same problem, I'll ask for a save file and take a look then.
At worst, you just have to reapply them to take effect, right? :/ Sorry.
And the subdirectory should work... I don't know why it's not working for you.
If there's multiple reports of the same problem, I'll ask for a save file and take a look then.
At worst, you just have to reapply them to take effect, right? :/ Sorry.
And the subdirectory should work... I don't know why it's not working for you.



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