I just notice that you have a bunch of dress bones (those bones looks like octopus tentacles)
Do those bones actually do anything at all?
I am quite tired of painting dresses with the vanilla bones....
HGEC Better Bouncing Boobs Hcup Ecup Dcup
Started by
Site Bot
, Nov 16 2009 07:39 AM
402 replies to this topic
#31
Posted 19 November 2009 - 05:41 AM
#32
Posted 19 November 2009 - 06:20 AM
With this set of animations, no.
The skeleton was created as a "Do All" skeleton. That is why I listed it seperatly as the Maximum Compatibility skeleton. Before I ever did this I created the skeleton because I was tired of trying one animation, and having to load it's skeleton, which took away the effects of another mod that uses a different skeleton.
This skeleton is compatible with EVERY mod I can find that requires a custome skeleton. It's a merger between ALL custome skeletons I can find that are for Oblivion. You'll notice a set of vaginal bones as well that I have even yet to find an animation that uses them. Figured that I'd try weighting it to the lower bottoms in case something ever does get created.
But to go back to your dress question, AlexScorpion, created the dress bones and a few animations for it at http://www.tesnexus....le.php?id=17563
He's the one who taught me how to merge skeletons and his is the one I started with as my base.
Look his skeleton up at the link I posted and you'll see his animations there as well.
Technically these animations could be converted to incorperate them. It would take me forever for me, as I am just begining to do animation, but, it can be done.
The skeleton was created as a "Do All" skeleton. That is why I listed it seperatly as the Maximum Compatibility skeleton. Before I ever did this I created the skeleton because I was tired of trying one animation, and having to load it's skeleton, which took away the effects of another mod that uses a different skeleton.
This skeleton is compatible with EVERY mod I can find that requires a custome skeleton. It's a merger between ALL custome skeletons I can find that are for Oblivion. You'll notice a set of vaginal bones as well that I have even yet to find an animation that uses them. Figured that I'd try weighting it to the lower bottoms in case something ever does get created.
But to go back to your dress question, AlexScorpion, created the dress bones and a few animations for it at http://www.tesnexus....le.php?id=17563
He's the one who taught me how to merge skeletons and his is the one I started with as my base.
Look his skeleton up at the link I posted and you'll see his animations there as well.
Technically these animations could be converted to incorperate them. It would take me forever for me, as I am just begining to do animation, but, it can be done.
#33
Posted 19 November 2009 - 06:25 AM
So the dress bones, the pony tail bones and all the extra bones have no animation yet?
By the way, have you ever released any your "official animation pack"?
An what bones are utilized?
It is quite hard to find since you have been banned before and several of your brothers have been posting stuff all over the place (If I am mistaken, sorry).
By the way, have you ever released any your "official animation pack"?
An what bones are utilized?
It is quite hard to find since you have been banned before and several of your brothers have been posting stuff all over the place (If I am mistaken, sorry).
#34
Posted 19 November 2009 - 03:28 PM
As far as MY "animation pack" as in the animations I've done or tweaked, It's the walk forward and the animations here that I fixed or restored.
As far as what I have that works with this body, A couple more animations but I can not post them here as the oriinal authors don't give permission to post or repost.
I will only post animations that fall into one of two catagories.
1. Animations that animators give permission to rework and post. (The most preferable)
2. Animations whos authors can not be found, or whos authors have not replied after a week. (I don't like these as I feel nervous the whole time)
So I can not post my others.
I will post them here when I can.
As far as what I have that works with this body, A couple more animations but I can not post them here as the oriinal authors don't give permission to post or repost.
I will only post animations that fall into one of two catagories.
1. Animations that animators give permission to rework and post. (The most preferable)
2. Animations whos authors can not be found, or whos authors have not replied after a week. (I don't like these as I feel nervous the whole time)
So I can not post my others.
I will post them here when I can.
Edited by coronerra, 19 November 2009 - 03:29 PM.
#35
Posted 19 November 2009 - 06:23 PM
Hello! I guess that "standard animation" is result of your bouncing mod, right? I've seen some bouncing mod before, but your one is best of all. I'm 100% pure newbie to any motion or pose or animation mod, but now I'll spending time to learning that.
I want to apply your bouncing mod to my animation pack and item, but I don't know even which programs I needed.(you unloaded blender file, so I guess blender is one of that. hehe right?) please let me know what I need! and It will be very pleasure if you give me some hints or guide site.
Thanks for reading and apolosize about poor english!
I want to apply your bouncing mod to my animation pack and item, but I don't know even which programs I needed.(you unloaded blender file, so I guess blender is one of that. hehe right?) please let me know what I need! and It will be very pleasure if you give me some hints or guide site.
Thanks for reading and apolosize about poor english!
Edited by neoatf, 19 November 2009 - 06:24 PM.
#36
Posted 19 November 2009 - 09:17 PM
Writing an animation manual for this right now.
#37
Posted 19 November 2009 - 09:50 PM
i see in the blender file that you have weighted the DRMA body for your skeleton so the breasts move. will you be releasing that as a body part?
if not, could i make it into one simply by exporting each body part of dmra in your blender file without the skeleton then pasting it in the nif of say the h cup corresponding body part? ( and obviously removing the hcup part)
thanks
if not, could i make it into one simply by exporting each body part of dmra in your blender file without the skeleton then pasting it in the nif of say the h cup corresponding body part? ( and obviously removing the hcup part)
thanks
Edited by 2pac4eva7, 19 November 2009 - 10:31 PM.
#38
Posted 19 November 2009 - 11:46 PM
OMG where's the animated dmra body?
Edited by Jenova23, 19 November 2009 - 11:54 PM.
#39
Posted 19 November 2009 - 11:56 PM
Sorry, about that guys, apparently tes is having some issues, as I had to misspell the word parts to partz in order for the server to send out the updated files.
I guess tesnexus servers don't like it when you delete one file and send up another, naming it the same thing.
I guess tesnexus servers don't like it when you delete one file and send up another, naming it the same thing.
Edited by coronerra, 20 November 2009 - 12:07 AM.
#40
Posted 20 November 2009 - 12:13 AM
awesome man
endorsing now



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