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HGEC Better Bouncing Boobs Hcup Ecup Dcup


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#41
Ulfkrist

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I am currently learning how to use TES CS, how the mods work, etc. After understanding it, I will learn how to use Blender and to do good lookin' animations.

I am wondering, how does this mod work when doing animations?
I mean, you said we could move each breast individually by using the skeleton.
But did you really do it in your walkforward animation? If yes, oh my god, it must have been difficult oO
Or do the breast move "on its own", because it is more or less physically managed? Does it have its own weight? Actually that might be interesting, because I don't have many years of breast movement detailed studies behind me, so I couldn't do any animation featuring bouncing breast if I had to make them bounce by myself.

Edited by Ulfkrist, 20 November 2009 - 01:01 PM.


#42
coronerra

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I am going to post my tutorial tonight or tomarrow night. Spent all day yesterday writing chapter 3. Just three more chapters to go. I'm writing it in a way that hopefully clears up all the questions I had and took me forever to figure it out. So it's a detailed adult animation for noobs. I like the sounds of that. I thing I'll name it that when I release it tonight or tomarrow night.

EDIT: Oh, if you don't already have a working version of blender installed....Don't. I have been given permission to include the latest version of everything in my tutorial.

Edited by coronerra, 20 November 2009 - 04:20 PM.


#43
coronerra

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Animation tutorial and everything you need to animate is located at http://www.tesnexus....le.php?id=28326

#44
mktsang

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Just wondering what does PPN foot stand for
just don't want to mess up my new stuff

aww nvm
I figure it out

Edited by mktsang, 21 November 2009 - 06:55 AM.


#45
Surazal

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Do your animations apply to the player character and all NPCs? Are the animations applied regardless of player (or NPC) gender?

Thanks

#46
coronerra

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Animations are replacers, meaning they replaces many of the original vanilla animations, which on a vanilla game replaces all the animations for EVERYONE.

But with many animation replacers out there, these may effect no one depending on what mods you're running.

Gender doen't matter, effects both, BUT males pecks won't bounce as they are not weighted to breast bones.

I play as a male in my main file and beta test as a female. (thus the standard reset female imperial in the picks.)

Trust me, if this made my dudes boobs bounce, I never would have started working on these.

Edited by coronerra, 21 November 2009 - 04:20 PM.


#47
mktsang

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you can put a %&$! bone for you character lol
I was finishing the Manga body, and not yet tested, hope it will look good in game

It wouldn't show up in game..this is weird..

Well I will just upload it since my main character doesn't have a problem with it...
and yeah it is so weird that my main doesn't have a problem.

if I load other character first, their upperbody wouldn't show up but if I load my main first and then load my other...their upperbody reappear again

Edited by mktsang, 21 November 2009 - 10:46 PM.


#48
sam888

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Hi. It's nice of you to include all lowerbody variants. However, you missed the most important one: the original HGEC lowerbody. The original lowerbody is not one of S, M, L, or LL lowerbodies. If you could make a seamless version of it and include it as well, it will be greatly appreciated. I've uploaded it to a file hosting site for your convenience:
http://depositfiles....files/c0air7xpn
Thanks.

Is it possible to make sexy walk forward animation bounce too? Or do I have to use the standard walk forward animation? Sorry if it takes you much time. Thank you again.

Edited by sam888, 22 November 2009 - 05:05 PM.


#49
napalmmatt

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I was thinking that for the larger bottom variants it would be interesting to have a "butt bone" for some hip-hop video like booty shake.

#50
Atenacius

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I don't seem to be noticing any bounce at all. I've downloaded the necessary animations that were mentioned in the description. Replaced the animations, left out the mesh and textures since they're different, replaced skeleton with the universal one, and I'm not seeing any significant bounce. I see a subtle jiggle during the jump animation but nothing else.

On a side note, how can I get frontal shots of my character while walking/running?




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