Load Order Discussions
#21
Posted 06 May 2014 - 03:08 PM
thank you so much for answering!
I thought about that! It’s true, high level stuff is rare. The is a regular supply of elvish arrows though.
That doesn’t even bother me all too much. You’re right: first I had to pay for them.
I’m concerned mostly with the loot. I’m killing mainly bandits right now, and they got orc, elvish and dwaren stuff. Weapons only. No Armor thanks god. Didn’t Requiem chance that in a way that mostly only orcs wear orc equipment, dwarfen items could be found in the ruins and elvish is quite rare?
Is some mod mixing this up or is it normal? What is your experience?
#22
Posted 06 May 2014 - 05:51 PM
#23
Posted 07 May 2014 - 10:50 AM
I find them quiet often, these elvish and orcish daggers. But not much more weapons of these kinds and no armor at all.
I just have been shocked, finding a huge ebony weapon at the skyforge smith the first time I went there. And when the Jarl gave me an orcish body armor I was really worried :-)
Thank you!
#24
Posted 09 May 2014 - 04:26 AM
#25
Posted 10 May 2014 - 12:45 PM
Hello guys, huge fan of this mod and I am loving playing with it. There are just a few snags in the works and people are recommending I ask the people behind Requiem if they know of any solutions or if it even is a problem stemming from Requiem. Here is my Mod Order from WryeBash.
If I have anything out of order that you can see right away, please let me know.
So here are my glitches so far....and if any of these have nothing to do with Requiem, just let me know, I'm just listing them all here, just in case.
1. Birds stuck to the ground for long periods of time even after I run up to them. They flap their wings and slide around on the ground before, sometimes finally taking off. If I roast them they take a few minutes and then roll over, stiff as a board and as if they were floating in the water.
2. Doubles of wandering merchants and their bodyguards. They are usually close to each other and seem to be traveling with each other. I have no idea why this is happening but it is really weird. Sometimes, if I try to engage in bartering with one of these double merchants, the game will crash but as I have played more I see sometimes it doesn't, so maybe the crash issue is not related to this.
3. Some of the new NPC followers which I assume are coming from 3DNPC, (because the only other NPC mod i have installed is Vilja-whoever her name is) are not able to be managed with the AFT mod. The book is in my inventory and powers in my spell tab, I can access both of those options, but some followers seem to be under a different (maybe vanilla) follower management scheme.
4. Weapons and armour sometimes rise up from the ground and keep going up, very slowly, until I can't see them anymore.
5. After I rebuild my patch, in WryeBash, I get this error log.
Please let me know if any of these problems are from my load order or if you know how to fix any of them. The floating weapons and double NPC's are especially immersion breaking.
Edited by justaking, 10 May 2014 - 12:48 PM.
#26
Posted 10 May 2014 - 06:52 PM
#27
Posted 10 May 2014 - 11:42 PM
In response to post #14629203.I would start checking these issues by testing their reproducability in a new game. Since you mention warnings from your bashed patch, you might also try to leave it out for testing purposes. As I told you in the answer to your previous post in the main topic at least issue #2 was not reproducible for me, therefore something seems to be abnormal.
Yea, something is abnormal. I was just hoping someone would see an obvious mistake in my load order or be familiar with those error messages. If not then I guess I will start disabling and testing.
#28
Posted 11 May 2014 - 04:07 PM
Basically, all animals i have encountered thus far (exept mudcrabs).. fox, wolf, spider, bear, dragon.. are all frozen stiff, they dont animate at all. ive tried looking to see if ive done anything wrong with FNIS, but i cant seem to put a finger on it.. cause no matter what animation related mods i install or delete.. they still stay stiff.
so my loadorder looks like this:
Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
Falskaar.esm=1
Wyrmstooth.esp=1
ApachiiHairMales.esm=1
ApachiiHair.esm=1
ClimatesOfTamriel.esm=1
ApachiiHairFemales.esm=1
TERAArmors.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
AMatterOfTime.esp=1
Brawl Bugs CE.esp=1
RaceMenuPlugin.esp=1
CoT-WeatherPatch.esp=1
Convenient Horses.esp=1
SkyUI.esp=1
AchieveThat.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
CoT-WeatherPatch_DB.esp=1
ClimatesOfTamriel-Sound.esp=1
TERAArmors.esp=1
CoT-WeatherPatch_NL3.esp=1
CoT-WeatherPatch_Snow-40.esp=1
Kawaii Face Presets.esp=1
Skyrim Flora Overhaul.esp=1
Differently Ebony.esp=1
EnhancedLightsandFX.esp=1
ELFX - Dragonborn.esp=1
BetterQuestObjectives-Hearthfire.esp=1
Grassification_SFO.esp=1
StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp=1
GrassOnSteroids_NaturalEdition_SFO.esp=1
iHUD.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
RaceMenu.esp=1
Supreme Storms - Cot Version.esp=1
CoT-WeatherPatch_SupStorms.esp=1
Requiem.esp=1
NPC_Overhaul_V_1_.esp=1
ELFX - Exteriors.esp=1
AMB Glass Variants Lore.esp=1
ELFX - Dawnguard.esp=1
TradeBarter.esp=1
StaticMeshImprovementMod.esp=1
Requiem - Resources.esp=1
Requiem - Dragonborn.esp=1
Guard Dialogue Overhaul.esp=1
Weapons & Armor Fixes_Remade.esp=1
Clothing & Clutter Fixes.esp=1
FlameAtronachArmor.esp=1
Requiem - Guard Dialogue Overhaul Patch.esp=1
FullBootForKKSA.esp=1
StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1
SkyFalls + SkyMills + DG + DB + FS + WT.esp=1
Requiem - Falskaar.esp=1
SkyFalls DB + FS Small Waterfalls.esp=1
RealisticWaterTwo - Waves - Falskaar.esp=1
RealisticWaterTwo.esp=1
ELFXEnhancer.esp=1
CinematicFireFX.esp=1
Seductress Elizabeth.esp=1
RealisticWaterTwo - Falskaar.esp=1
RealisticWaterTwo - Wyrmstooth.esp=1
Civil War Overhaul.esp=1
RE_RealEstate.esp=1
Requiem - Wyrmstooth.esp=1
Populated Dungeons Caves Ruins for USKP.esp=1
Populated Dungeons Caves Ruins.esp=1
RealisticWaterTwo - Legendary.esp=1
Populated Forts Towers Places.esp=1
Populated Lands Roads Paths.esp=1
Requiem - HearthFires.esp=1
FNISspells.esp=1
SBF All In One + DLC.esp=1
Seductress Serana.esp=1
RealisticWaterTwo - Waves - Wyrmstooth.esp=1
DragonCombatOverhaulDragonborn.esp=1
DragonCombatOverhaulDragonborn - Requiem Patch.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
TERAArmors - Leveled Lists.esp=1
Requiem - Trade and Barter.esp=1
BetterQuestObjectives.esp=1
aMidianborn_Skyforge_Weapons.esp=1
Civil War Overhaul - Requiem Patch.esp=1
BetterQuestObjectives-AMBSkyforgePatch.esp=1
BetterQuestObjectives-Dawnguard.esp=1
BetterQuestObjectives-RequiemPatch.esp=1
TheEyesOfBeauty.esp=1
USKP_NPCoverhaul_Patch.esp=1
Watercolor_for_ENB_RWT.esp=1
zzArmormashups.esp=1
Alternate Start - Live Another Life.esp=1
BetterQuestObjectives-AlternateStartPatch.esp=1
Bashed Patch, 0.esp=1
If it looks weird or something, its because i use LooT
#29
Posted 12 May 2014 - 04:37 PM
#30
Posted 13 May 2014 - 01:50 AM



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