Extra_Tactics
Enabled tactics commands that are unavailable to the player in the default game.
Extra Tactics
Started by
Site Bot
, Nov 16 2009 03:56 PM
25 replies to this topic
#1
Posted 16 November 2009 - 03:56 PM
#2
Posted 16 November 2009 - 08:38 PM
If you could add Ally:Target using * attack, that would be great. Where * is melee, ranged, magic or some combanation thereof.
#3
Posted 16 November 2009 - 11:46 PM
I've just tried both Ally and the individual follower names for "Target using x attack" but sadly, neither work.
The only response i got was from "ally: target using x attack", and only if the person using the tactic got hit themself.
EDIT: I've just realised that someone else requested this and upon enabling it, it worked. (Ally:Target using attack type added to v0.3).
There are two "target using attack type" commands. One for followers and one for non followers. I can only assume i missed the follower one on my previous attempt.
The only response i got was from "ally: target using x attack", and only if the person using the tactic got hit themself.
EDIT: I've just realised that someone else requested this and upon enabling it, it worked. (Ally:Target using attack type added to v0.3).
There are two "target using attack type" commands. One for followers and one for non followers. I can only assume i missed the follower one on my previous attempt.
Edited by bloodystump, 18 November 2009 - 04:41 PM.
#4
Posted 17 November 2009 - 11:07 AM
Any chance there is a:
Self/Enemy - X allies stamina < 50%
For the mass rejuv spell?
Self/Enemy - X allies stamina < 50%
For the mass rejuv spell?
#5
Posted 17 November 2009 - 03:36 PM
There isn't i'm afraid.
I've started looking into adding my own commands and that one should be possible. It's taking me a while to figure out how exactly it all works, however.
Tony_K where are you!?
I've started looking into adding my own commands and that one should be possible. It's taking me a while to figure out how exactly it all works, however.
Tony_K where are you!?
Edited by bloodystump, 17 November 2009 - 03:38 PM.
#6
Posted 17 November 2009 - 08:38 PM
Any idea how I can open pet/summons tactic windows, or make them like the normal characters?
#7
Posted 17 November 2009 - 09:25 PM
I had a quick look through the files but can't see anything obvious for pets. There may be something in the scripts (hell, something could just be ADDED to them) but i'm unable to get my head around the inner workings of the toolset so far.
Edited by bloodystump, 17 November 2009 - 09:26 PM.
#8
Posted 19 November 2009 - 07:39 PM
Great work! keep it up !
#9
Posted 22 November 2009 - 08:08 AM
Many thanks for doing this Bloodystump, this has increased my party member effectiveness ten-fold, and reduced my micro-management of each toon by a great amount!
Any chance to add in something like "if zero dead enemies in area"? Currently there is a check for 2 or more, but I could use a 1 or less, or simply zero check as well.
I see this usefull for turning OFF sustained spells like Death Magic and Death Syphon when there are no bodies around after X number of seconds. I would combine this with a previous check for the mana or health level of my mage, turning the corresponding spell ON if below 50%, and then OFF when no bodies are aroudn to vampiracly suck the life force out of.
Just throwing out ideas.
-Shiholude
Any chance to add in something like "if zero dead enemies in area"? Currently there is a check for 2 or more, but I could use a 1 or less, or simply zero check as well.
I see this usefull for turning OFF sustained spells like Death Magic and Death Syphon when there are no bodies around after X number of seconds. I would combine this with a previous check for the mana or health level of my mage, turning the corresponding spell ON if below 50%, and then OFF when no bodies are aroudn to vampiracly suck the life force out of.
Just throwing out ideas.
-Shiholude
#10
Posted 22 November 2009 - 03:35 PM
That would be possible but requires scripting. I'm trying not to add any more scripted changes until i figure out a better way of adding them to the game (only the petrification check involves a script change atm).
Once(if) i figure out the best way to do things, i'll certainly add it.
Once(if) i figure out the best way to do things, i'll certainly add it.



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