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#231
Bottleneck

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In response to post #12887208.

Same here, version 1.9a seems to be the latest one, 1.13 is nowhere to be seen?

EDIT: After taking another look, it seems like version 1.12 is the latest. I appreciate the effort to make the mod but the files could be organized much better, as of now they're a bit messy.

Edited by Bottleneck, 13 May 2014 - 09:20 AM.


#232
theskymoves

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In response to post #12887208.
 
Same here, version 1.9a seems to be the latest one, 1.13 is nowhere to be seen?

EDIT: After taking another look, it seems like version 1.12 is the latest. I appreciate the effort to make the mod but the files could be organized much better, as of now they're a bit messy.

 

 

The link to V 1.13 is bugged... some mods got screwed up when they updated the site. The most recent version of the mod is available on BSN: Auto Loot.



#233
huldu

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I tried it and the first thing that happened was my character running off and I lost *all* control of the character. It ran to a position with no loot, then it ran back to the original location, it took about 30 seconds and I couldn't do anything. Oh, I forgot to mention that it didn't loot anything! The lootable corpse was still lying on the ground next to me. I had to manually click on it. So... what was the point of this mod again? I do like the idea tho but it just didn't work out too well for me. I can't have my characters running around triggering events, aggroing monsters randomly when "trying" to loot a corpse 1 meter away from them. I have no idea why the pathing is so bad.

#234
BugNexus

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In response to post #14720664.

Thanks.

#235
schei22e

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In response to post #7762077. #10557710, #11980830 are all replies on the same post.

WARNING! WARNING! WARNING!

After editing the file, auto loot worked in Awakening, BUT:
Quest Items apeared in the inventory, but the quests were not triggered. So i have the ring of the dying Gray warden, the wood of the sylvans, the silks for the merchants and the dragon bones in my inventory, but can not finish the quests. Also i copyed all the inscriptions from the statues, got the prickleweed seeds and the stone for the stone circle. But the game does not register it.
After deaktivating Autoloot, the items appear in the inventory. But what was gathered before, is lost.

#236
Trueblue1878

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This mod worked fine back in 2009 when I first played DAO.. but now it only loots plants, some chests etc. It won't touch corpses and it also still pops up a normal loot window occasionally. Can someone please tell me what the problem is? using 1.9a which is apparently the latest?

Just checked and it looks like the latest versions are not in the files section. :/

Edited by Trueblue1878, 09 July 2014 - 01:25 PM.


#237
aeroalpha

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In response to post #16370435.

it seems the downloadable latest version is 1.12: the author numbered version strangely (next to 1.9 is 1.10).

#238
JordanCP

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Not sure if it's just me or if others may be seeing this, but the auto loot doesn't appear to be picking up any coin. It's looting items just fine, but the only time my coin has increased during the entire Carta Hideout area has been when I switched the auto-loot off. Immediately when disabling it, coin started popping up and increasing in my inventory again. Turn it back on and the next group doesn't have a single copper. I'm going through the 19 pages looking to see if there's a fix or if it's been noticed before.

#239
JordanCP

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Also, after doing a bit of Google searching, Pheelon did make a 1.13 version; it just isn't listed here.

http://social.bioware.com/project/690/

I'm about to give it a shot and see if it fixes the money issue.

#240
highsis

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It increases backpack space by 20 instead of 10. Why did you touch something completely unrelated and include it in your mod?

It will result in about 23 extra sovereign over the game, breaking the game balance.




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