Auto Loot
#31
Posted 18 November 2009 - 05:58 PM
* Fixed Auto Loot for placeables with a plot flag but no specific script attached.
#32
Posted 19 November 2009 - 05:15 AM
* added Auto Loot Nearby Skill - Still Mostly untested though.
* added Basic-Skill Descriptions.
Known Issues: Ability Ignores all Placeables with Plot-Flags.
Standard-Loot Function mostly unchanged.
#33
Posted 19 November 2009 - 10:56 AM
Version 1.6 - BETA up:
* added Auto Loot Nearby Skill - Still Mostly untested though.
* added Basic-Skill Descriptions.
Known Issues: Ability Ignores all Placeables with Plot-Flags.
Standard-Loot Function mostly unchanged.
any response to the current state of Build 1.6 and the new "Grab anything near me" Ability would be most appreaciated
and especially if there are any new (or old) bugs with the "Standard Auto Loot"
#34
Posted 19 November 2009 - 05:47 PM
Not sure if it's the mod it self, or maybe a conflict with another one that could be causing this. Has anyone else encountered anything like this?
#35
Posted 19 November 2009 - 06:58 PM
So you would not need to loot corpses at all, only chests... would that be possible?
I'm not sure because it allways takes a while (timeout?) until the corpse begins to glow, so you can loot it...
#36
Posted 19 November 2009 - 07:09 PM
just an idea, how about adding a sustained skill "loot on kill" ?
So you would not need to loot corpses at all, only chests... would that be possible?
I'm not sure because it allways takes a while (timeout?) until the corpse begins to glow, so you can loot it...
hmm, maybe - i'll tinker around a bit
#37
Posted 19 November 2009 - 08:38 PM
#38
Posted 19 November 2009 - 09:26 PM
On my blog I had a user say that this mod isn't working properly with my chest mod. They said that they put items in the chest, but when they close the chest this mod loots everything back out.
Is this an issue with your mod or mine? If its mine, do you know what could be causing it?
EDIT: Oops, might be helpful if I link the mod in question: http://www.dragonage.../file.php?id=61
#39
Posted 20 November 2009 - 01:25 AM
Pheelon
On my blog I had a user say that this mod isn't working properly with my chest mod. They said that they put items in the chest, but when they close the chest this mod loots everything back out.
Is this an issue with your mod or mine? If its mine, do you know what could be causing it?
EDIT: Oops, might be helpful if I link the mod in question: http://www.dragonage.../file.php?id=61
well that depends - they interact with it --> my mod will try to loot it.
that said my mod has a off-toggle ability that disables it --> temp fix for such stuff.
btw i added your chest as an exclude (like the Wardens Keep one and the Party Chest from the example) in my current build (1.7)
#40
Posted 20 November 2009 - 01:46 AM
Pheelon
On my blog I had a user say that this mod isn't working properly with my chest mod. They said that they put items in the chest, but when they close the chest this mod loots everything back out.
Is this an issue with your mod or mine? If its mine, do you know what could be causing it?
EDIT: Oops, might be helpful if I link the mod in question: http://www.dragonage.../file.php?id=61
well that depends - they interact with it --> my mod will try to loot it.
that said my mod has a off-toggle ability that disables it --> temp fix for such stuff.
btw i added your chest as an exclude (like the Wardens Keep one and the Party Chest from the example) in my current build (1.7)
Excellent. Thank you!
I imagine this problem stems form the rather bizarre fact that the game has lots of ON OPEN events and no ON CLOSE events



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