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#41
Pheelon

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Version History:

1.7
* "Auto Loot Nearby Skill" fully functional:
<--- i only use the ability the party members run around looting "themself"

The Script looks for all lootable containers within an arc of 20 "meters" and sends each party member specific goto and use commands, if you happen to have a Rogue with you locked containers will be targeted as well - if not you will get a notice that there are locked containers in the vincinity.

* Beyond Feralden Chest excluded from Auto Loot.
Keep in mind that you are still able to disable the mod via the On/Off Toggle/Sustained Skill!


* Fixed some additional problems with some plot related triggers.

#42
Crypton

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Bug: With this mod installed you cannot loot Jammer's, Kanky's, and Pique's Common Boxes located in the Carta Hideout. (Quest that is obtained from note/journal on a table in hideout near beginning)

(and yes I did try with Auto-Loot disabled)

Only way I was able to loot the boxes at all was to save the game, disable the mod, then Force Load the savegame then loot the boxes before saving the game again. Hope to see a fix for that issue :)

(Was using v.1.7 at the time of this post)

Also found several quest items in Caradins Crossing that cannot be looted properly, or at least the mod prevents the quest finish to trigger. (Deep Roads area). Did not have a backup from before I tried to loot the Cache for one of the quests and ended up with a broken quest even after removing the addon :S.

Great mod though!

Edited by Crypton, 20 November 2009 - 09:37 AM.


#43
Dark0ne

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Hey Pheelon, I added the youtube video you made to your file entry (it's visible in the "Videos" tab now). I wasn't sure if you knew you could add videos or just didn't want to, so sorry if you didn't and feel free to remove it ;)

#44
Pheelon

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Hey Pheelon, I added the youtube video you made to your file entry (it's visible in the "Videos" tab now). I wasn't sure if you knew you could add videos or just didn't want to, so sorry if you didn't and feel free to remove it ;)


a thx wasn't aware of that :)

#45
Pheelon

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Bug: With this mod installed you cannot loot Jammer's, Kanky's, and Pique's Common Boxes located in the Carta Hideout. (Quest that is obtained from note/journal on a table in hideout near beginning)

(and yes I did try with Auto-Loot disabled)

Only way I was able to loot the boxes at all was to save the game, disable the mod, then Force Load the savegame then loot the boxes before saving the game again. Hope to see a fix for that issue :)

(Was using v.1.7 at the time of this post)

Also found several quest items in Caradins Crossing that cannot be looted properly, or at least the mod prevents the quest finish to trigger. (Deep Roads area). Did not have a backup from before I tried to loot the Cache for one of the quests and ended up with a broken quest even after removing the addon :S.

Great mod though!


hmm, do you happen to have a save there that you could provide for testing purposes?

#46
Pheelon

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Hey Pheelon, I added the youtube video you made to your file entry (it's visible in the "Videos" tab now). I wasn't sure if you knew you could add videos or just didn't want to, so sorry if you didn't and feel free to remove it ;)


hmm, btw how exactly do you get to the Managment-Page for the Videos (unless manually typing it in) - can't find it anywhere.

#47
Z3R0B4NG

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hmmm 1.7 doesnt seem to loot corpses for me the "collect all" button that is, the *usual* auto loot as in 1.5 still works fine :)

in 1.6 beta the chars didn't evem start walking ^^


pls reduce the text spam in the final version, i understand for now you need to see everything for testing but in the final only the loot plz

kkthxbye

#48
Pheelon

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hmmm 1.7 doesnt seem to loot corpses for me the "collect all" button that is, the *usual* auto loot as in 1.5 still works fine :)

in 1.6 beta the chars didn't evem start walking ^^


pls reduce the text spam in the final version, i understand for now you need to see everything for testing but in the final only the loot plz

kkthxbye


hmm, k will look into it - and for 1.6b - well i didn't issue goto and use commands back then - but just took the loot from the containers around me - that however created all sorts of havoc ;)

and for the "text-wall" yeah - its a work in progress atm - some info is important some maybe not - i'll adjust it as i go (and get feedback on it) - and maybe i make it customable via INI-Settings - thx @ John for the Tutorial

#49
Acleacius

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Really like this mod, good idea. :)

Sadly I have run into a two pretty severe bugs. First it seems to break quest updates which involve looting a stash, i.e. Chasind Trail loot in Kikuri Wilds. Secondly I went back to a previous save when I realized it didn't update, when I tried to Disable it I got a Huge Fatigue of +5 on my Mage and it wouldn't go away. It even had a Red Penalty box in the upper right of the Character screen (default C), but it was an empty Red box, no description. If I disabled it then reEnabled it added another +5 Fatigue.

Due to this also I realized the PC does not have master control for Disable or Enable, I had to turn it off on each NPC also. This was before I finally had to disable the whole mod to eliminate the massive Fatigue penalties.

Will wait to vote.

Hope this is reproducible, if not it must be conflicting with another mod or DLC, at least on my game.

Thanks.

#50
Pheelon

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Really like this mod, good idea. :)

Sadly I have run into a two pretty severe bugs. First it seems to break quest updates which involve looting a stash, i.e. Chasind Trail loot in Kikuri Wilds. Secondly I went back to a previous save when I realized it didn't update, when I tried to Disable it I got a Huge Fatigue of +5 on my Mage and it wouldn't go away. It even had a Red Penalty box in the upper right of the Character screen (default C), but it was an empty Red box, no description. If I disabled it then reEnabled it added another +5 Fatigue.

Due to this also I realized the PC does not have master control for Disable or Enable, I had to turn it off on each NPC also. This was before I finally had to disable the whole mod to eliminate the massive Fatigue penalties.

Will wait to vote.

Hope this is reproducible, if not it must be conflicting with another mod or DLC, at least on my game.

Thanks.


hmm, didn't notice yet - but will look into that :S

btw new Version out - hopefully it clears some of the current issues:


Version History:

1.8
* Fixed some issues with placeables that aren't containers.
* Implemented the talktable properly.
* Added INI-Settings - currently only to enable Debug-Output.
* Added Mod/DLC Ingame-Description.




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