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Vals ShapeShifting Mods


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#21
valafars

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I got all of the new abilities made now. Just got to figure out how to make wynne and morrigan play nice with them and finish making the tooltip names and descriptions(decided to make my own this time). My only holdup is, the more I play with this the more I find I am able to do, the more I want to implement.
As it stands right now the line is as follows;

Dragonling
Drake
Dragon(not the full grown version, but it does have wings)
Dragon Mastery(provides the player with some attribute bonuses)

Sloth Demon
Desire Demon
Lady of the Forest (technically she is a demon, kind of)
Demon Mastery

Wolf
Blight Wolf
Werewolf
Beast Mastery

Shade
Ashwraith
Revenant
Undead Mastery

Stone Golem
Steel Golem
Ogre
Tank Mastery(thought about giant mastery but golems are not really giants)

The Mastery skills do not provide new shapes , they are passive abilities, just attribute bonuses related to the fields they are in , ie. dragon mastery, increased armor, fire resist, although you do retain them in natural form.

I should be finished with it sometime this weekend.

#22
†TYRANICK†™

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Hey! Thats REALLY cool! Are you adding abilities to each of the forms :O?! That would rock :P.

w00 ogres and golems and desires ^^!

I beleive the Lady of The Forest is a Nature Spirit not technically a demon, but w/e :).

What is a "steel golem"? never seen one of those :O!

#23
Ezele

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Impressive. I have some ideas for the mastery talents if you are willing to hear suggestions.

I like the ideas mentioned, and the missing manual mod ideas on dragon specialization. For the idea of dragon mastery, is it feasible to have a frost dragon subtype with an added cone of cold-like spell or ability? Is actual casting possible in dragon form? If anything, multiple versions of the mod maybe?

I don't know how hard it would be to branch it for each tree for each dragon, but if that is not feasible then why not make the mastery grant the bonus spell coc for an automatic shatter synergy (possibly too overpowered, maybe just the grasp).

Undead=Cold grasp or coc

Golen=Nature stonefist or tank ability

demon=spirit sleep horror

wolf= blood frenzy or some blood/haste related spell?

dragon=fire fireball (or even add in other dragon types with respective magic type abilities. )


It just makes sense to me that at least one spell is retained while shifting.

#24
Ezele

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lady of the forest might fit good in the wolf line then but either way sounds good.

#25
CuteUnit

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Bioware needs to add a "if appearance is not set to original appearance do not try to apply .mor data to model" flag to the game engine before you'll ever get the forms to work on the npcs. Dont struggle with them. Hope you get your mod out Saturday so I can roll a mage.

#26
Dracos00

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For some reason this doesn't seem to be working for me.. Does this only work for the main character or does it work for Morrigan and any other shapeshifters as well? There seems to be no change whatsoever to Morrigan..

#27
ossidiana

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Hello, Valafar! Excellent project; I was really looking for something like this!! But I have a problem: I don't have much interest in the other forms; I only want my character to be able to shapeshift into a dragonling and a drake. Now, the dragonling is no problem, but if I am to give my character the ability to shapeshift into a drake, then I first need to spend a lot of skill points for other shapeshiftings that I don't need. Can I ask for a variation that only adds dragonling and drake?

#28
Lkevin52

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I tried to uninstall it, but the spells are not removed when I go in game.
I deleted the two files, but no change, I still have the transformation skills.
Or I must don't have this skills to see them diseapear?
Well, in one sentence, how to uninstall this mod totally?

#29
valafars

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Released another update. Still didn't get everything done that I wanted to, perhaps in the next update I will do so. Added 5 branches to the shapeshifting tree. Instead of having one big mod I separated the branches into 5 different packages. So now you can choose whichever branch you like or you can choose to download and install all of them for up to 15 different forms. Each branch has a mastery talent that gives permanent stat bonuses. They are now in dazip format for easy installation and can now be toggled on /off from the downloaded content screen.

#30
Lokimu

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I tried to uninstall it, but the spells are not removed when I go in game.
I deleted the two files, but no change, I still have the transformation skills.
Or I must don't have this skills to see them diseapear?
Well, in one sentence, how to uninstall this mod totally?


This is also an issue with the Respec Mod. It won't actually unlearn these spells, in fact there doesn't seem to be any way to unlearn them once they're learned.

Any chance you can make an update to address this?

Can be very game-breaking if someone choose to uninstall the addon later.




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