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White Teeth


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#21
jog

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@Norrlandsvargen:
Have you perchance copied the rar file into override?

You need to unpack it --> http://www.zipgenius.com/

Edited by jog, 20 November 2009 - 08:34 PM.


#22
ClayPeopleCry

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Great mod

Edited by ClayPeopleCry, 21 November 2009 - 06:36 PM.


#23
Cabal2k

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I have the same problem like Norrlandsvargen, i put the .erf in the folder as said and tried it in any other Folder, nothing worked for me...

Any other Mod works but this one will not :(

#24
Jayblah

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I've placed the .erf file into the proper directory (override), and I experience no change in-game. Does this addon work?

#25
shiholude

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Thank you! Thank you! Thank you!

I found myself staring into the mouths of all the people I interacted with until this came about! It was like Mike Myers in Austin Powers staring at the mole on the face of Fred Savage!! I wanted to poke my computer screen with a branch!

I realize that the mangy yellowish (and even missing) teeth would be accurate for that era of time, but there are some things that a fantasy game can simply overlook and still be effective. I'm not saying they all need bright vaneer toothies, but SHEESH! Hence, I consider your mod to be "spot on", if you'll pardon the punn...

-Shiholude

#26
dradisc0ntact

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I'm having the same problem that a few others are having. I have unzipped and placed the file in the correct folder, but I am not seeing any changes in-game. Other mods work fine for me, but this one won't work.

#27
Denominus

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For those who can't seem to get the mod to work, it seems that it is incompatible with the HD textures mod.

@jog: Maybe you could mention what files are in the .erf so we could delete them from the HD textures mod so they don't conflict with each other?

#28
jog

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Did you install White_Teeth.erf to the MyDocuments...Override folder? It *should* override everything in the Progrem Files folder (where the HD-textures are supposed to be installed) but maybe a file in an erf package has still lower prior than an unpacked file in a folder.

Anyway, I've added an optional file. Copy the batch file to the HD-texture mod's folder and start it to rename the conflicting files. Start it again to rename them back to dds.

Edited by jog, 22 November 2009 - 01:42 PM.


#29
Denominus

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That worked for me jog, thanks. It seems the HD textures.. textures, were getting precedence.

#30
Draction75

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Any plans on using the HD heads from the HD Texture mod in the future? I would really love it if your two guy’s mods were compatible.




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