Doombringer
Diablo 2's Doombringer
Doombringer
Started by
Site Bot
, Nov 17 2009 09:05 PM
8 replies to this topic
#1
Posted 17 November 2009 - 09:05 PM
#2
Posted 18 November 2009 - 05:12 PM
Providing a picture of the weapon to see how it looks would be really appreciated, thanks
#3
Posted 19 November 2009 - 02:28 AM
Added weapon image on my in game warrior.
#4
Posted 19 November 2009 - 03:41 PM
Thank you, it looks really cool:)
#5
Posted 20 November 2009 - 02:33 PM
Can you tell me how you got a poison to permanently affect the weapon? I've looked under item properties in the toolset, but there doesn't seem to be a poison option. Is it under on-hit effects?
EDIT: Sorry I figured it out, its under on-hit effects.
P.S. THANK YOU, even though you didn't mean to you solved my problem, I've been trying to make a sword that had permanent nature VFX on it for awhile now.
EDIT: Sorry I figured it out, its under on-hit effects.
P.S. THANK YOU, even though you didn't mean to you solved my problem, I've been trying to make a sword that had permanent nature VFX on it for awhile now.
Edited by z9dragon, 20 November 2009 - 02:43 PM.
#6
Posted 21 November 2009 - 11:11 PM
1.01 - Fixed a script check issue that would duplicate the item if given to an NPC and reloaded the game.
Please replace old file with fixed (unless you want to get more than one
)
Please replace old file with fixed (unless you want to get more than one
#7
Posted 18 December 2009 - 02:39 PM
Good weapon, but i think you should tweak the attack bonus to 15 and remove +2 all weapon damage. it will balanced i think
#8
Posted 15 January 2010 - 05:01 AM
Nice sword. I give a good 9/10 for it. I like the poison effect. Also what is the armor your character is wearing in the screenshot?



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