First: I never said "it doesn't work", on the contrary! it IS working! i just have graphics issues.
Second: the "Known Issues Readme" don't work...
Expanded Shapeshifting - Learned Forms
Started by
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, Nov 21 2009 12:16 AM
639 replies to this topic
#621
Posted 28 June 2014 - 06:35 AM
#622
Posted 28 June 2014 - 11:31 AM
A version is included with the download. It is named, I thought rather self-descriptively, "Known Issues.txt".
That aside, while the link doesn't work any longer (due to the site's redesign) the Readme tab on the main entry page does.
That aside, while the link doesn't work any longer (due to the site's redesign) the Readme tab on the main entry page does.
Edited by Offkorn, 28 June 2014 - 11:33 AM.
#623
Posted 19 July 2014 - 08:53 PM
I just killed enough bosses to unlock the Pride Demon, but I don't get the spell. Morrigan got it as soon as I defeated enough enemies.
#624
Posted 04 August 2014 - 03:01 PM
how do i install it?
i'm used to people leaving a ''how to install'' instruction in the readme file,or any file actually.but this mod doesn't give any explonation at all how to install it unless i missed something.
i'm used to people leaving a ''how to install'' instruction in the readme file,or any file actually.but this mod doesn't give any explonation at all how to install it unless i missed something.
#625
Posted 04 August 2014 - 09:56 PM
The game comes with a .dazip installer. Which should not be surprising considering that's the format it released its DLC in. There are also several 3rd party mod installers on this very site.
You really should learn at least the basics about a game's file system before going and looking to alter that game.
You really should learn at least the basics about a game's file system before going and looking to alter that game.
Edited by Offkorn, 09 August 2014 - 12:47 AM.
#626
Posted 04 August 2014 - 10:43 PM
thanks,and i didn't know this game had an installer,i just figured this one of those games like oblivion where you have to either do everything yourself or use a special manager made by the community.
#627
Posted 08 August 2014 - 03:53 AM
I need a little help guys. I have been able to reverse-engineer a lot of this mod, Jake Zahn must be a professional or something. So I'm able to have my main character look like the desire demon. Everything is pretty much perfect, I'm able to float in and out of combat with no movement glitch. I'm also able to keep the desire demon look through conversations, cut scenes, all menus and saves/loads.
For the life of me, I can't understand how he was able to get the desire demon to have flaming hair. As far as I know, he is the only modder who has been able to do it. I use the same ID #950, but it doesn't come with the hair. Since ID #95005 is a shape-shifting skill, I'm having a hard time translating that into character model. I can't even re-create the flaming hair as a shape-shifting skill. He changed or added something, but not sure what.
Anyone have any ideas on how he was able to add the flaming hair?
For the life of me, I can't understand how he was able to get the desire demon to have flaming hair. As far as I know, he is the only modder who has been able to do it. I use the same ID #950, but it doesn't come with the hair. Since ID #95005 is a shape-shifting skill, I'm having a hard time translating that into character model. I can't even re-create the flaming hair as a shape-shifting skill. He changed or added something, but not sure what.
Anyone have any ideas on how he was able to add the flaming hair?
#628
Posted 08 August 2014 - 10:24 AM
If I'm recalling correctly, it's handled by the "Crust" column of the shapechange_SSExtend.gda file. You could also just add the Crust VFX manually via script with something like:
ApplyEffectVisualEffect(oTarget,oTarget,3009,EFFECT_DURATION_TYPE_PERMANENT,0.0f,{Your Ability Number Here});
The Ability number is of course only necessary if you want to be able to easily remove the effect at a later point in time.
ApplyEffectVisualEffect(oTarget,oTarget,3009,EFFECT_DURATION_TYPE_PERMANENT,0.0f,{Your Ability Number Here});
The Ability number is of course only necessary if you want to be able to easily remove the effect at a later point in time.
Edited by Offkorn, 08 August 2014 - 10:24 AM.
#629
Posted 08 August 2014 - 04:26 PM
Thank you very much for your help and quick response.
Game beat me, over the weekend I put about 27 hours worth of work into trying to get this flame working through script or other means. So frustrated, that I can't do anything but laugh.
I do miss the only days of modding where I could just simply edit everything on one document in notepad.
I give up.
Game beat me, over the weekend I put about 27 hours worth of work into trying to get this flame working through script or other means. So frustrated, that I can't do anything but laugh.
I do miss the only days of modding where I could just simply edit everything on one document in notepad.
I give up.
Edited by kvmathis, 11 August 2014 - 05:42 AM.
#630
Posted 13 August 2014 - 09:22 PM
Ok, after about a week of frustration (I was going to throw my computer out of the window) of trying to get this flaming hair, I finally found a way to to do it. Just create a new spell, I suggest using Wisp or Arcane Shield as a base. I used Wisp, then all you have to do is change the vfx_impact1 column to 3009 in the ABI_base file. And BAM! You got perma flaming hair on any model. Now everything is a perfect replica of the Desire Demon.
Edited by kvmathis, 13 August 2014 - 09:23 PM.



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