Have you replaced the DoF asset with the one provided in either the 'LowDoF' or 'HighDoF' settings download? In your case, I'd recommend downloading the LowDoF settings here (http://www.mediafire.com/download/8c129z1c23w7xji/GeDoSaToLowDoF_settings.zip).
Open that up and replace the GeDoSaTo assets with the ones within the archive. Doing that, and settings 'dofBaseRadius' withing the GeDoSaTo ini to 1.6, you should find that the depth of field will work how it is supposed to.
GEM2 - A Graphical Enhancement Mod for Dark Souls 2
Started by
Site Bot
, Apr 26 2014 08:34 AM
1180 replies to this topic
#1101
Posted 16 September 2014 - 12:01 AM
#1102
Posted 16 September 2014 - 09:26 AM
looks brilliant and runs great, except, at certain points.
haven't deduced what's causing it but i have a problem with radical fps drops, that i can repeat at will. not sure if this has been brought up or answered yet and there is an awful lot of comments. so i'd like to bring it up(again?(sorry)). i run the game with no problems at 60 fps with GEM v1.4 - GeDoSaTo v13(w/ v6 vssao2); although it ran the same with v13 also. at points when panning the camera around my character and looking straight down, my fps drops to ~40 fps and lingers there; and at some points it has even dropped to ~25 fps and lingers again; as if its capping my fps at those stages. i have also noticed when i approach and pan the camera towards the pit in Majula that this happens to. also, as soon as i look away my fps jumps back up. said drops are not limited to this area, just predominantly were i noticed and tested it.
my rig is: 2 x SLI'd GTX 680 2gb cards, 16gb of 2100 ram, AMD 8350 8c cpu 4.6oc
all settings are maxed in GeDoSaTo, only thing ive tried doing is undoing the down sampling from 2560x1440@60 > 1920x1080@60. which did nothing.
i can provide screen shots also if that'll help.
any help provided will be greatly appreciated and thank you in advance.
haven't deduced what's causing it but i have a problem with radical fps drops, that i can repeat at will. not sure if this has been brought up or answered yet and there is an awful lot of comments. so i'd like to bring it up(again?(sorry)). i run the game with no problems at 60 fps with GEM v1.4 - GeDoSaTo v13(w/ v6 vssao2); although it ran the same with v13 also. at points when panning the camera around my character and looking straight down, my fps drops to ~40 fps and lingers there; and at some points it has even dropped to ~25 fps and lingers again; as if its capping my fps at those stages. i have also noticed when i approach and pan the camera towards the pit in Majula that this happens to. also, as soon as i look away my fps jumps back up. said drops are not limited to this area, just predominantly were i noticed and tested it.
my rig is: 2 x SLI'd GTX 680 2gb cards, 16gb of 2100 ram, AMD 8350 8c cpu 4.6oc
all settings are maxed in GeDoSaTo, only thing ive tried doing is undoing the down sampling from 2560x1440@60 > 1920x1080@60. which did nothing.
i can provide screen shots also if that'll help.
any help provided will be greatly appreciated and thank you in advance.
Edited by Eldsdragon, 16 September 2014 - 09:40 AM.
#1103
Posted 17 September 2014 - 01:55 AM
never mind, figured it out. i forgot all about a the water quality and sli. lowered it to medium and its working just fine.
btw, anyone know if its a good idea to limit the fps to 30, i've been reading that it was intended to run at 30fps and that it fixes some of the mechanics, like dodging and weapon durability.
btw, anyone know if its a good idea to limit the fps to 30, i've been reading that it was intended to run at 30fps and that it fixes some of the mechanics, like dodging and weapon durability.
#1104
Posted 17 September 2014 - 10:39 PM
#1105
Posted 18 September 2014 - 08:36 AM
I use 1-0 DSII-GEMv14-GeDoSaTo-HD turn off the FILMGRAIN can run it but use 2-1 DSII-GEMv14-ENB-LowDoF-HD with GeDoSaTo get Crash at startup........
#1106
Posted 18 September 2014 - 11:46 AM
#1107
Posted 18 September 2014 - 11:48 AM
High framerate shouldn't be an issue in DS2, it did affect DS1 however.
#1108
Posted 18 September 2014 - 11:51 AM
Using the ENB versions would require a seperate download of the ENB injector/wrapper to be used in conjunction, that's probably why it's crashing when you try to use that version. However ENB is no longer being fully supported with this mod, so it's recommended to just stick with the regular (GeDoSaTo) versions.
#1109
Posted 20 September 2014 - 07:45 AM
thank you reply but also I see some one run it successful May be its Compatibility issues
Edited by guinxsaga, 20 September 2014 - 07:47 AM.
#1110
Posted 21 September 2014 - 05:12 AM
Finally got this bad boy to work, only to find out that my in-game mouse cursor is now hidden. Any ideas?



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