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Bug Reports 1.1.3


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#1
AlexanderJVelicky

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(Post here if you have 1.1.4 as well.) Please use this thread for reporting and discussion of bugs. This will provide a more focused area for me to monitor the situation for legitimate non-conflict related bugs that I can fix in patches.

This current thread is for 1.1.3/1.1.4 only; otherwise please do not report bugs here as the bug may have already been handled.

Edited by AlexanderJVelicky, 04 May 2014 - 11:56 PM.


#2
MightionNY

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That one bandit is still standing in the middle of Amber Creek - id is xx058620, if it helps any. He doesn't seem to do anything, though he will run if you attack him. He's standing outside the General Store. This is all post-main-quest, and post-all-the-other side quests.

#3
AlexanderJVelicky

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In response to post #14212993.

Can anyone else confirm/deny this? This was fixed a while ago, confirmed by many, and since reported by none. Yes the ID helpful, thank you for including it. :) I've marked this down and it will be investigated.

#4
SuperSajuuk

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Hi, I don't know if this was fixed in the latest patch, but I'd like to make note of the quest marker's in the quest "The Crusher's End", which causes the player to be taken through a door that causes instant detection. Unless the player knows of the other doors into the fort, the battle will be tough due to Jarrik. Will this be fixed in a later patch ? If it hasn't been fixed, my recommendation is to have the door locked and place the appropriate key on Jarrik so that it provides an escape route.


Edited by SuperSajuuk, 28 April 2014 - 08:05 AM.


#5
AlexanderJVelicky

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In response to post #14248768.

This will be investigated as part of a larger look at Falskaar's preexisting levels. Things may be changed in future updates. (NOT including 1.1.4, where this has not been handled.)

#6
hitmoky

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Hey peeps!

I'm kinda stuck at an ancient gate, didn't rush through the first dungeon with all the bandits, waited like 20/30 hours gameplay time before going to Falskaar. The problem is the pedestral thingy, I have the required item but it doesn't activate the portal or anything, nothing happens. The quest marker is also still on the mercenaries body.. Can someone please explain this to me?

Also I read some other posts, I enabled papyrus logging. Do I now open an old save and enter the first cave again to start the quest? I already did one run with the logging enabled but there were no Falskaar related errors, the file is just (10 min gameplay) 31 KB's big.

Greets Smooth

Edited by hitmoky, 04 May 2014 - 01:42 PM.


#7
RoboSquirrel

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I just upgraded from 1.1.2 to 1.1.4, and now my horse is missing (even when I fast travel). He/she's not in the Amber Creek stables either. Does upgrading versions need a few hours for characters to normalize, or did something break in mine?

#8
AlexanderJVelicky

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In response to post #14444603.

Nothing like that should have changed. Is this the horse you bought from Gabrial? Many people have reported issues with it in general, it's something I'd like to improve in future updates. For now, you can teleport it to you by entering this into the console (If you're referring to Gabrial's horse):

xx106823.moveto player (Or if you're curious as to where your horse was, flip the horses refID and 'player' so you teleport to him! :P)

#9
jaassu

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When i go to Dawnstar docks to Falskaar, the dock door to Dread Coast does not seem to activate easily, i had to click E-key about 50 to 100 times until the messagebox activated and asked if i want to go. it felt like door has somekind polling and it is random when activate key works with the door.

Just upgraded from 113 to the version 114 and same thing happened with both versions. I haven't done Falskaar mainquest at all yet, and when i visited first time i came back to skryrim without doing the main quest.

Not saying that it is falskaar bug, but i was wondering what might be the cause for such behaviour. My papyrus log is very clean.

Edited by jaassu, 04 May 2014 - 08:13 PM.


#10
AlexanderJVelicky

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In response to post #14454558.

My guess would be papyrus issues, but if your log is clean then it shouldn't be that. The script should fire off 100% of the time you activate the door. Does it only work when you jam E 50 times? Have you tried hitting E once then just waiting to see if anything pops up after a few seconds?




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