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XP rewards for npc kills


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domanz

domanz

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Hi all,

there are some situations in DA:O where, especially on harder difficulties, you have to decide between losing 3 quarters of combat xp because of npc kills or dying because intercepting enemies is lethal in these situations, like when repelling the undead in redcliffe. I'm just sick of it, and I'm most likely not alone here.

I googled and found out that, in the toolset, one has to change the "sys_rewards_h" script. I looked into it but I have absolutely no experience and I don't find the lines which must be adjusted. Could someone please be hero of the day?

Thanks!




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