Dragon Age Mutator
This is a mod pack with a robust and stable installer that contains various tweaks and changes for the original campaign.
Dragon Age Mutator 014
Started by
Site Bot
, Nov 25 2009 07:59 AM
267 replies to this topic
#1
Posted 25 November 2009 - 07:59 AM
#2
Posted 25 November 2009 - 11:06 AM
excellent mod thanks.
#3
Posted 25 November 2009 - 02:16 PM
i've been waiting for a mod like this! good job! loved this one
#4
Posted 25 November 2009 - 04:32 PM
very useful mod thank u
#5
Posted 25 November 2009 - 04:59 PM
Looks very useful. The Shale sound was driving me nuts. 
I've got a question about "Display rewarded and stolen items" how is it displayed? Could you post a screenshot please?
I like your rating system by the way.
I've got a question about "Display rewarded and stolen items" how is it displayed? Could you post a screenshot please?
I like your rating system by the way.
#6
Posted 25 November 2009 - 06:02 PM
I'm a bit confused... is this kind of like a mod manager we can eventually expand ourselves or is it just a convenient collection of mods? I'm asking because I've seen almost all of these mods from other authors, but you give no credit to any of the original modders. Maybe you weren't aware of them and just re-invented the wheel. 
No offense intended, just curiosity.
No offense intended, just curiosity.
Edited by Wednesday17, 25 November 2009 - 06:03 PM.
#7
Posted 25 November 2009 - 07:36 PM
going to give this a try thx
#8
Posted 25 November 2009 - 07:49 PM
@Wednesday17
Your question is legitimate so no worry. The idea behind this package is convenience and compatibility. The way Dragon Age and the toolkit is written it is apparent, that the focus does lie on creating new content and not changing the existing campaign. That's why changing the game with mods is very prone to conflicts and not very convenient (installation, activation, uninstallation) for the normal player.
All those mods in my mutator are written by my own hand to ensure compatibility and stability because compiled mods are basically black boxes and only the creator knows how they really work so combining them is simply too much risk for me.
Your question is legitimate so no worry. The idea behind this package is convenience and compatibility. The way Dragon Age and the toolkit is written it is apparent, that the focus does lie on creating new content and not changing the existing campaign. That's why changing the game with mods is very prone to conflicts and not very convenient (installation, activation, uninstallation) for the normal player.
All those mods in my mutator are written by my own hand to ensure compatibility and stability because compiled mods are basically black boxes and only the creator knows how they really work so combining them is simply too much risk for me.
Edited by TheMutator, 25 November 2009 - 07:50 PM.
#9
Posted 25 November 2009 - 10:42 PM
Okay, thanks for the explanation and sorry for my suspicious question *g*. Then I guess I'll be able to drop a good handfull of my mods in exchange for guaranteed compatible versions of them, that's a good trade-off.
I hope you'll continue the Mutator with more mods, then.
I hope you'll continue the Mutator with more mods, then.
Edited by Wednesday17, 25 November 2009 - 10:42 PM.
#10
Posted 25 November 2009 - 11:26 PM
I worked on the installer for over 15 hours to make it secure, stable and flexible. So I thought about doing a second mod pack with third party files that I was able to verify and test for safety and conflicts. However, I would need to contact every author of every mod I'd like to add and that's very time-consuming.



Sign In
Create Account
Back to top









