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All Spell Can Learn


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#321
cyrus44

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This mod is great ,but there just one little problem for me ,i used the arcane warrior spell sheathing mod but the mod stop to work after i installed you mod ,any idea why?

#322
revolucion09

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This mod is amazing .. !

I am using 6.1 and works fantastic together with all origins playable (which isn't in the nexus).

Also, there is a typo in the readme to make the mod work with awakening spell, which is related to the location of the Addins folder..

Having problems with tactics though..!

My endorsement!

Edited by revolucion09, 30 October 2010 - 04:08 PM.


#323
Mooler

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I don't know if anyone has made a respecialization mod that works with ASCL, but I was fiddling around with it this morning and managed to get it to work properly.

Talents do not stay on the quickbar or in the talent list after respeccing and they work after you relearn them.

All Can Learn Respec

I hope it's alright to post the link here. If it's not, just let me know and I'll remove it.

#324
darkesttemplar

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I'd like to add my own endorsement to this file, except its functionality for people who only have Dragon Age Origins is limited.

Cross-class spells (Heal on a warrior) disappear from bars when used, and it seems that the fix suggested a page or so before this one only works for people who have Awakening.

Is anyone going to make a workaround for this?

#325
kenhal

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It seems there is a problem in the talents/spells page using warrios and rogues (but not with mages). With those classes talents like duelist or assassin don't show in the page. Has anyone this problem?

Edited by kenhal, 21 November 2010 - 04:29 PM.


#326
Rick_Terminal

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I'm afraid I have a problem with this mod, so I cannot endorse - it breaks my characters!

The mod works fine (including with the Awakening spells) until you level up a few times - then your companion NPC's simply stop 'fighting' when in combat mode. This ruins the game totally.

The only way to fix it is seems is to wipe everything to do with dragon age (including the files in the document folder) and then reinstall from scratch.

Sorry to be the bearer of bad news - I have tested this several times, and it is only when this mod is installed that the problem occurs. It is very similar to a bug with the older versions (under v1.2) of the DA toolkit which put the singleplayer file in the wrong location.

If you can sort this, let us know, because otherwise it's great fun!

#327
darkwarrior26

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Great work!!I love it.

I'm using 6_8 version and I have a problem with the awakening spells. In the spell list its just blank and it doesn't work. any idea what the problem is? (I can't see the picture of that spell & it doesn't work)

#328
Rick_Terminal

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If all else fails, read the instructions Darkwarrior26!!! you need to do some copying from the awakening folder to the Dragon Age folder for that to work - look for the instructions in the read me.

Again, I must bump my last plea - this mod stops your characters fighting (I think after level 15) - until then the mod is brilliant. Has NO ONE else noticed this? If not, I'd like to think it is something unique to my set up, but I don't see how, as I've tested this with no other mods installed!

#329
ii7

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@Rick_Terminal

snipped

Edit:

I recently had the same problem too, I just uninstalled everything related to All Spells Can Learn and used the AllCanLearn V6_1's DAzip file installed with the DAO Mod Manager with the All Can Learn override folder with the DAA files copied in it. Now my part members auto attack in both DAO and DAA as they should.

If your party members have tactics slots over 50 they may also not auto attack. Make sure you installed the fix in the updates section and a Respec mod can be used to bring your companions tactics back to normal so they can initiate tactics and auto attack again.


Edited by ii7, 18 January 2011 - 02:42 AM.


#330
DarkRaven666

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Does this mod remove the buffs visual effect? I noticed that after I activated my arcane warrior ability I didn't receive that ghost effect (although I maxed the arcane warrior branch). And if so which version does not remove the visual effect (they are too damn important for me)?





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