Hey I was wondering if you or noob766 can make a compatibility mod for "Dragon Age Dark Times ACT I"
The Issues I'm experiencing are the new spells disappear from the quick bar right after you exit the spell list. The spells work, but you have to manually go into the spell list and activate them there. Also I can only get the mods if I get the specialization for the class. However there are four new classes in the mod and because Awakening already adds two I can only see two of the new classes.
I would appreciate it very much to get a compatibility mod for it!
All Spell Can Learn
Started by
Site Bot
, Nov 26 2009 03:59 AM
347 replies to this topic
#331
Posted 19 January 2011 - 07:09 PM
#332
Posted 10 February 2011 - 05:09 PM
Is it possible for this mod to be made to only to work for my main character, I would like him to be the only mage, warrior, rouge person on my team.
#333
Posted 30 March 2011 - 08:39 PM
I just tried this, but it looks like it doesn't work entirely... On my Rogue, some trees were added while others (2handed, shield, some spells) were still unavailable.
#334
Posted 15 July 2011 - 04:32 AM
i see a lot of people talking about how its broken and fucks stuff up yet i use it and have a lot of other mods installed as well and its not giving me any trouble at all, i just wish that it would also give the skills and spells from the specialization package and the spirit eater class.
#335
Posted 10 September 2011 - 03:02 PM
I am thinking of using this mod, but I have a question. Will this mod add additional tactics slots, or should I continue to use the override folder mod I use, which adds 25 tactics slots (compatible with Awakening)? I ask because I tried using Awakening in the OC, but it seems to dump characters randomly back to 15 slots after a while. I want to have Awakening resources in Origins, but I can't manage characters well with only 15 slots.
Edited by spoe71, 10 September 2011 - 03:03 PM.
#336
Posted 07 November 2012 - 04:06 AM
Just wondering if I could get a version that doesn't give me the specialization talents, until I choose said specialization. Otherwise, perfect mod.
#337
Posted 02 August 2013 - 03:30 AM
So does this give all spells? Is there a version where it just unlocks specializations for all classes? (ie shapeshifting rogue) Does it give specializations too, or no?
#338
Posted 08 August 2013 - 05:37 AM
One small problem for me: Beyond the Veil does not turn my physical attacks into spirit like its supposed to. I don't think the speed increase or spell resistance is working either.
#339
Posted 14 December 2013 - 01:37 PM
I have a problem. If I use the combat tweaks version, I cannot deactivate the sustained ability of the power of blood tee
#340
Posted 23 December 2013 - 10:06 AM
I am having a problem, when I install Mod via NMM and then start a game of DAO the Mod doesn't do anything.
I've tried uninstalling and re-installing but that won't work.
The first time I installed this Mod it DID kinda work but some icons where just grey boxes for most talents/spells - thought re-install would fix this but now it won't work at all
anyone know how I can sort this out?
I've tried uninstalling and re-installing but that won't work.
The first time I installed this Mod it DID kinda work but some icons where just grey boxes for most talents/spells - thought re-install would fix this but now it won't work at all
anyone know how I can sort this out?



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