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All Spell Can Learn


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#31
kurapica

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an unnamed debuff is no effect, it's used for the fake sustained ability.

The next problem. I don't have any save game now...Can you send me a save to my email : kurapica125@hotmail.com

You also can try to delete module_core.ncs in the AllCanlearn folder.

Edited by kurapica, 28 November 2009 - 05:05 AM.


#32
kurapica

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Look like Plot GUID bug. this bug would be fix when the next version toolset is release..

The 3.2 Version has fix the problem that can't add party members.Just have a try.

And one thing, remember remove this mod when you create a new character.I can't fix that bug until the next version toolset is released.

#33
iieeii2

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Great! You are the Best.

You have my thanks.

#34
kurapica

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Bug again, I play a noble warrior,and goto the kitchen to get my dog, the dog can't add to my team.

the stupid system, I suggest you to delete two file in the AllCanLearn folder:
module_core.ncs
plt_gen00pt_party.plo

It would fix all party problems.But without them,some sustained abilities would be auto-stop, such as "Blood Magic", "Berserk", and the fake abilities is not stoped, you must stop it by yourselves.

#35
kurapica

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some bug in tatics,all doubled.I think I must find a new method to solve all this problem.

#36
kurapica

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I remove the two bug files.Add some code to make fake abilities that in the slot bar to be replaced by true abilities when you cast them.So this make all seems good, no nameless debuff, no zero data, no party members problems.

There is another problem what I can't fix. The settings in the gda file seems not work.In the tactics, you may find two same name abilities to choose, just choose the top one, the bottom one has no use.

#37
bclown90

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Nice, everything's all good. Fastest fix i've seen in a while

#38
kurapica

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well, I'll add a optional file for that mod later.

Indeed, you can make a gda file, just copy the abilities you want to make all can use. and change their id follow this way:

ID
23456

Change to
9023456

Yes, it's simple, just add 9000000

Edited by kurapica, 30 November 2009 - 09:16 AM.


#39
kurapica

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An optional file for Expanded Shapeshifting - Learned Forms is added. support v1.25 version.

#40
mbradshaw

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Thank you so much!!!
:D

My rogue now does a whirlwind with his dual weapons then fires a fireball and finally turns into a dragon and its just so beautiful!




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