Keep getting error when i leave inventory about the mod not working. I didnt see any bitm files in my override folder and i have the mod last in the load order.
No Helmet Hack 1_6
Started by
Site Bot
, Nov 29 2009 06:27 PM
304 replies to this topic
#271
Posted 21 February 2012 - 06:56 PM
#272
Posted 05 April 2012 - 02:08 PM
Your override files are useless. ive tried so many diferent ways of doing it but this mod simply will not work with the Light armor using dex mod.
#273
Posted 27 December 2012 - 06:33 PM
I've got some problems, though I don't much expect to get an answer. I keep getting the pop up(very much annoying), however, it does still show/hide helmets like it should. . .
It also doesn't do it with every save file. For example my character Kai it pops up every time. But for my character Lula it never does. Sometimes my rulebook seems to disappear. . . but it comes back(not sure what the trigger was. I basically just reopened the inventory screen, so maybe I just overlooked it?).
Anyways even with all that this is a great mod! I like a number of the helmets/hats, but sometimes they just don't fit with the armor you are wearing(like Helm of the Deep + light/medium armor).
It also doesn't do it with every save file. For example my character Kai it pops up every time. But for my character Lula it never does. Sometimes my rulebook seems to disappear. . . but it comes back(not sure what the trigger was. I basically just reopened the inventory screen, so maybe I just overlooked it?).
Anyways even with all that this is a great mod! I like a number of the helmets/hats, but sometimes they just don't fit with the armor you are wearing(like Helm of the Deep + light/medium armor).
#274
Posted 28 December 2012 - 02:19 PM
Seems to work fine for now... Wanted something like this for quite a while, nice job
#275
Posted 22 January 2013 - 01:47 AM
You have no idea how happy i was when i saw this mod! Really thank you!!! Didn't have any issues also.
#276
Posted 17 February 2013 - 01:36 PM
Just a heads up to everyone on a bug (or semi-bugfix if you prefer) that I found. (Specifically @GeneralUsana and @dmxdex2020, since this may be the cause of your problems.)
There's a vanilla exploit you can use to equip helmets (or other items) that you nearly--but don't quite--meet the requirements for. Suppose I want Leliana (it could be anyone) to wear a helmet (it could be any item) with an 18 strength requirement (e.g. The Thane Helmet), but she's only at 17 strength. If I equip a strength boosting item (e.g. the pearl of the Anointed) I can then equip the helmet. So far, all this remains unchanged by the No Helmet Hack.
In the vanilla game, after I've equipped Leliana with the helmet, I can unequip the attribute boosting item. I CANNOT do this with the no helmet hack. The helmet will be returned to my inventory and I will then get a message informing me that the No Helmet Hack has failed to hide helmets and that the likely culprit is a mod incompatibility.
This only happens with helmets and only if you've chosen to hide them. if I opt to show helmets on Leliana I can use the exploit. But I can't turn hide helmet on without the helmet getting removed.
At least, this happens on my system. Now I'm running a lot of mods and I don't know enough about how this mod works to say for sure, but I'm pretty sure that this isn't due to a mod conflict at all. I think that's just written that way.
Obviously, this is a small thing, but I thought I'd give everyone a heads up.
There's a vanilla exploit you can use to equip helmets (or other items) that you nearly--but don't quite--meet the requirements for. Suppose I want Leliana (it could be anyone) to wear a helmet (it could be any item) with an 18 strength requirement (e.g. The Thane Helmet), but she's only at 17 strength. If I equip a strength boosting item (e.g. the pearl of the Anointed) I can then equip the helmet. So far, all this remains unchanged by the No Helmet Hack.
In the vanilla game, after I've equipped Leliana with the helmet, I can unequip the attribute boosting item. I CANNOT do this with the no helmet hack. The helmet will be returned to my inventory and I will then get a message informing me that the No Helmet Hack has failed to hide helmets and that the likely culprit is a mod incompatibility.
This only happens with helmets and only if you've chosen to hide them. if I opt to show helmets on Leliana I can use the exploit. But I can't turn hide helmet on without the helmet getting removed.
At least, this happens on my system. Now I'm running a lot of mods and I don't know enough about how this mod works to say for sure, but I'm pretty sure that this isn't due to a mod conflict at all. I think that's just written that way.
Obviously, this is a small thing, but I thought I'd give everyone a heads up.
#277
Posted 18 May 2013 - 05:27 AM
Thank you for making this Yonline2, your no helmets hack is functioning ok in my lightly modified Origins install so far.
A welcome side effect; is now, companion armor set bonuses are always indicated (even in camp).
I guess you may have included a fix for armor set bonuses in your script, there is no longer a need to unequip/reequip a companion's piece of gear to get matching set bonus.
I disabled your mod in Awakenings due to companion headgear unequipping to inventory (throne room) and other odd behavior which might be buggy Awakenings issues.
thanks again.
Edited by xlcr, 24 May 2013 - 08:41 PM.
#278
Posted 02 June 2013 - 06:07 PM
not "useless" then, good sir. They're simply not compatible with what you're using. They work for other people that don't use that mod therefore they're not "useless"
#279
Posted 02 June 2013 - 06:08 PM
When I equip a helmet it's still there (for example: Enchanted Cowl) and I can't find this book that is mentioned in the description.
#280
Posted 04 June 2013 - 12:44 PM
This is an absolutely essential mod!!! Great work!



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