i want to replace his face. can you tell me what to name the .mor file in order to override his face?
Quartermaster Tolby
Started by
Site Bot
, Nov 30 2009 06:35 AM
81 replies to this topic
#51
Posted 24 March 2010 - 03:17 AM
#52
Posted 19 April 2010 - 07:32 AM
A fantastic mod that I could hardly do without. Any chance you could have him join us at The Vigil in Awakenings? I really need some extra storage!
#53
Posted 02 August 2010 - 05:35 AM
Very nice, precious. Very nice indeed!
One issue. Items from slinks s3 Random Age (http://www.dragonage...ile.php?id=1406) appear without their proper names in Tolby's inventory (for example, "Tireless Heavy Gloves" just read "Heavy Gloves"). When you move them back to your inventory, however, the name reappears.
It is by no means a major issue. I just wanted to bring it to your attention. Stellar mod.
NOTE: I would endorse this file, but the Nexus insists I haven't downloaded it. Remarkable considering I have it installed.
One issue. Items from slinks s3 Random Age (http://www.dragonage...ile.php?id=1406) appear without their proper names in Tolby's inventory (for example, "Tireless Heavy Gloves" just read "Heavy Gloves"). When you move them back to your inventory, however, the name reappears.
It is by no means a major issue. I just wanted to bring it to your attention. Stellar mod.
NOTE: I would endorse this file, but the Nexus insists I haven't downloaded it. Remarkable considering I have it installed.
#54
Posted 12 August 2010 - 11:50 AM
Tolby has been unceremoniously tossed out of my camp on his ear. He conflicts with a chest in camp. I'd rather have the chest that doesn't cause problems, rather than Tolby who does cause problems.
Hel, tough luck. I won't be downloading any other mods you have made or may create, unless you learn to play nice with others.
I have three chests in camp, plus two gear racks, with no problems amongst them, so I really don't need nor appreciate a mod that conflicts.
Hel, tough luck. I won't be downloading any other mods you have made or may create, unless you learn to play nice with others.
I have three chests in camp, plus two gear racks, with no problems amongst them, so I really don't need nor appreciate a mod that conflicts.
#55
Posted 26 August 2010 - 10:35 AM
It's a shame that the author didn't post anything in MONTHS regarding this great mod!
The only thing from the roadmap which is important is the feature to upgrade the items by Toby, all others are rather unnecessary.
Is the author still alive?
The only thing from the roadmap which is important is the feature to upgrade the items by Toby, all others are rather unnecessary.
Is the author still alive?
#56
Posted 03 September 2010 - 02:00 AM
GiantEnemyCrab - About the slinks inventory issue: I am also running this mod and Slinks with no inventory name problem. This must be a problem on your end I would assume. All of my slinks items keep their names in tolby's inventory.
#57
Posted 25 September 2010 - 03:52 PM
why does every merchant MOD have problem with other camp mod???? i want more merchants in my camp, not only TOLBY.. make the MOD so it works with each other. is that so hard??
#58
Posted 09 October 2010 - 10:23 PM
I just came over to da from fallout, so first post here.
Anyway, it's a good mod, but I've encountered a pretty major problem in my new game.
Right after the Kocari Wilds, I went to camp, and stored all of my cool loot (including limited edition items) into it. After that I went to lothering, and pretty much did everything I could there, doing ALL the quests etc.
And now, afterwards, I come back to the camp and Feddic and his son are there, but there's also the caravan guy from Warden's Keep there as well, to give me the quest.
And as such, Tolby was gone!
So the logical explanations (since description says no addition stores) mean that either Feddic's entrance or Wardan's Keep Caravan's entrance (more likely) to the camp have overwritten Tolby.
I activated the quest, left the camp and reentered the camp, the caravan was gone, but Tolby was still not there.
I'm running 1.04, with all DLC.
Anyway, it's a good mod, but I've encountered a pretty major problem in my new game.
Right after the Kocari Wilds, I went to camp, and stored all of my cool loot (including limited edition items) into it. After that I went to lothering, and pretty much did everything I could there, doing ALL the quests etc.
And now, afterwards, I come back to the camp and Feddic and his son are there, but there's also the caravan guy from Warden's Keep there as well, to give me the quest.
And as such, Tolby was gone!
So the logical explanations (since description says no addition stores) mean that either Feddic's entrance or Wardan's Keep Caravan's entrance (more likely) to the camp have overwritten Tolby.
I activated the quest, left the camp and reentered the camp, the caravan was gone, but Tolby was still not there.
I'm running 1.04, with all DLC.
#59
Posted 28 October 2010 - 04:19 PM
lordoso
http://www.dragonage...file.php?id=582
That should solve your problem, I don't think looking around here is that hard...
http://www.dragonage...file.php?id=582
That should solve your problem, I don't think looking around here is that hard...
#60
Posted 13 April 2011 - 02:02 PM
I have given this file my endorsement.
This mod works fine with DA:O version 1.04 Ultimate Edition, after also getting the "Camp Merchant Compatibility" mod and following the instructions in its tutorial. I changed the cam100ar_camp_plains.lst file to only include slot 0 (Bodahn) and slot 1 (Tolby). Works fine across several save games.
This mod works fine with DA:O version 1.04 Ultimate Edition, after also getting the "Camp Merchant Compatibility" mod and following the instructions in its tutorial. I changed the cam100ar_camp_plains.lst file to only include slot 0 (Bodahn) and slot 1 (Tolby). Works fine across several save games.



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