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#1
Oofit

Oofit

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I know a lot of people have had this problem, but mine's only partial. One weapon that I had a problem with (S&W .44 Magnum, ff0012ef) is now working fine, but things like C-Rations (0007f56e), Berettas [0007f328] Makarov PMs (ff0012ec) have never worked. I've given the refids because they don't match anything from the load order.

LOAD ORDER INBOUND
GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
Mart's Mutant Mod.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
DarNifiedUIF3.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - FOOK Support.esp=1
FWE - FOOK DLC Support.esp=1
FWEAltStartChanges.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FOOK2.esp=1
Mart's Mutant Mod - FOOK2 - DIK.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
FOOK2 - Main.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
FOOK2 - Main [Hotfix].esp=1
FOOK2 - DIK [Hotfix].esp=1
CALIBRxMerchant.esp=1
CRAFT - Activation Perk.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0

Just seeing if anyone knows what to do. I've looked all over but can't find anything that's really helped. The load order guide says that DarNifiedUIF3.esp should be above the FOOK2 stuff, but I can't move DarN up or FOOK2 down.

Edited by Oofit, 04 May 2014 - 12:23 AM.





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