Does this mod disable the jealous banters, too, or just the break-up talks?
Love letting my characters be polyamorous, but I really enjoy the jealous banters the companions make as the relationship progresses.
So if you say that the mod prevents breakups, but allows the jealous banters, you'll have made my day.
Polygamey
Started by
Site Bot
, Dec 06 2009 10:29 AM
156 replies to this topic
#21
Posted 09 December 2009 - 08:22 AM
#22
Posted 09 December 2009 - 10:53 AM
@berelinde
Use the Love Potion from here: http://www.dragonage.../file.php?id=13
It's a other Xatmos Mod. With the Potion you have 100 % the jealous banters!
If you want to romance Zervan, don't forget the "Flumme Fix".
Greetings
Use the Love Potion from here: http://www.dragonage.../file.php?id=13
It's a other Xatmos Mod. With the Potion you have 100 % the jealous banters!
If you want to romance Zervan, don't forget the "Flumme Fix".
Greetings
#23
Posted 09 December 2009 - 12:40 PM
If you are having trouble with the DAZIP files, then you are probably choosing to open them no? try saving it, then running DAUpdater going to whatever place it saved to and then install it.
I was doing the exact same thing.
I was doing the exact same thing.
#24
Posted 09 December 2009 - 05:16 PM
@berelinde: I'm not 100% sure about the jealousy banters, I haven't gotten a chance to play enough to find out. But, in theory, I'm pretty sure they will still play.
Edited by xatmos, 09 December 2009 - 05:17 PM.
#25
Posted 09 December 2009 - 11:36 PM
Love your work Xatmos.
I have downloaded both your Polygamey & Love Potions. But I am having trouble getting them to work. I don't know if it's the recent 1.02 patch or not, but now every time I get a romantic character above the threshold they force me to make a decision.
Thanks Xatmos for doing a SUPER job. =P
I have downloaded both your Polygamey & Love Potions. But I am having trouble getting them to work. I don't know if it's the recent 1.02 patch or not, but now every time I get a romantic character above the threshold they force me to make a decision.
Thanks Xatmos for doing a SUPER job. =P
#26
Posted 10 December 2009 - 12:49 AM
@Mr Matthew: Not sure, can't reproduce it in my saves. You could try disabling all versions of my mods, loading your game, resaving, and then re-enabling MetaGame Items and Polygamey. If your problem persists feel free to send me your save (xatmos@gmail.com) and I'll try to figure out what's up.
#27
Posted 10 December 2009 - 08:50 AM
Thanks for you help Xatmos. The Mod works 100% on new game files. The problem I was having was in trying to integrate the Mod with my previous saves. But that's alright cause I hate my Characters face, and would have no problem starting over again. =P
#28
Posted 11 December 2009 - 07:21 AM
Great mod works great with previous saves. I'm also running the 1.02 patch.
#29
Posted 11 December 2009 - 06:40 PM
Yeah, I always get confronted as well. It may be because it was a little confusing and I had both this and Flumme Fix active.
Or maybe because I only did it once then didn't talk to her again for some time after that... Maybe I was supposed to talk to her again and take her ring and stuff? I don't know.
Or maybe because I only did it once then didn't talk to her again for some time after that... Maybe I was supposed to talk to her again and take her ring and stuff? I don't know.
#30
Posted 11 December 2009 - 08:30 PM
@XunAmarox: Having Flumme Fix active does cancel this mod I believe. The scripts have the same name (because this mod is built off of that one) and the game will use the one that comes with Flumme Fix.



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