DAO-Modmanager
Started by
Site Bot
, Dec 07 2009 05:22 PM
523 replies to this topic
#31
Posted 09 December 2009 - 07:23 PM
Läuft super, gute Arbeit...
#32
Posted 11 December 2009 - 06:57 AM
Great mod much nicer than the default installer Bioware gives you. Thank you so much for all the hard work.
#33
Posted 11 December 2009 - 02:17 PM
Hi,
I've created an override-module, but when I try to install it, it says:
"Could not finde a part of the path 'C:Dokumente und EinstellungenDoturLokale EinstellungenTempDAMM_unzip_folderBioWare'."
I've created an override-module, but when I try to install it, it says:
"Could not finde a part of the path 'C:Dokumente und EinstellungenDoturLokale EinstellungenTempDAMM_unzip_folderBioWare'."
#34
Posted 11 December 2009 - 04:14 PM
you have noting added files to overide
#35
Posted 11 December 2009 - 07:16 PM
mine just comes up with send error report
#36
Posted 11 December 2009 - 07:37 PM
net framwork 3.0 is required
#37
Posted 12 December 2009 - 12:46 AM
ok.... where is is the other override path that its showing? cause only ones use is the the one in documents/bioware or the one in DA install location, I cant find no local/temp/bioware
#38
Posted 12 December 2009 - 01:23 AM
after the completion the folder is deleted
the file is located in the mod folder in the folder of the modmanagers
the file is located in the mod folder in the folder of the modmanagers
#39
Posted 25 December 2009 - 09:44 AM
This would be great, but I cant seem to get drag and drop for creating overrides in Windows 7. Do you have a tutorial for creating these? I know I have to be doing something wrong with the setup.
#40
Posted 25 December 2009 - 09:51 AM
@jwvanderbeck
I use and love damodder, and I appreciate your efforts, but I think you're being a bit premature and perhaps ego-bruised. Unless modders start going commercial, the best interest of the community is collaborative effort a la OSS, not some sort of RPG modder darwinism. I haven't played with DAO-Modmanager yet so I can't comment on either its merits or demerits, except to say that it does appear to offer many options that yours does not (and, mind you, yours wasn't the first mod manager on the scene, so I'm not really sure it's fair for you to claim umbrage on those grounds).
I'm fully aware that there's always ego involved in everything, but in my opinion you're correct in your argument about splintering, but incorrect in the implications. I think what would be best for software like this would be for it to become a collaborative project... one piece of management software, with several different talented individuals contributing their own plug-ins and enhancements. In management software, some things simply should be unified, to make life easier for everyone -- an API for both modders and the people who use them. Other things benefit from creativity. I'm a big fan of "tried and true," but I also hate sacrificing the bleeding edge for the sake of supporting software that has served me well. I don't see why we can't have the best of both worlds.
I use and love damodder, and I appreciate your efforts, but I think you're being a bit premature and perhaps ego-bruised. Unless modders start going commercial, the best interest of the community is collaborative effort a la OSS, not some sort of RPG modder darwinism. I haven't played with DAO-Modmanager yet so I can't comment on either its merits or demerits, except to say that it does appear to offer many options that yours does not (and, mind you, yours wasn't the first mod manager on the scene, so I'm not really sure it's fair for you to claim umbrage on those grounds).
I'm fully aware that there's always ego involved in everything, but in my opinion you're correct in your argument about splintering, but incorrect in the implications. I think what would be best for software like this would be for it to become a collaborative project... one piece of management software, with several different talented individuals contributing their own plug-ins and enhancements. In management software, some things simply should be unified, to make life easier for everyone -- an API for both modders and the people who use them. Other things benefit from creativity. I'm a big fan of "tried and true," but I also hate sacrificing the bleeding edge for the sake of supporting software that has served me well. I don't see why we can't have the best of both worlds.



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