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Importing And Exporting Static Objects From Fallout NV


MadTod

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Hello,

 

I'm making a player home (well my own revamp of the Motel Room) and I want to edit static objects in Blender.

 

I know how to do armour but when I import the static object, edit it then export it, it doesn't show up in the geck,

 

I originally had this problem with the armour but I found out under what conditions I needed to import and export the meshes into and out of Blender.

 

So my question is: which of these do I need selected and unselected to get the meshes to work in the geck (see images below).

 

Any help would be very much appreciated, thanks.

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  • 1 year later...

Hello,

 

I'm making a player home (well my own revamp of the Motel Room) and I want to edit static objects in Blender.

 

I know how to do armour but when I import the static object, edit it then export it, it doesn't show up in the geck,

 

I originally had this problem with the armour but I found out under what conditions I needed to import and export the meshes into and out of Blender.

 

So my question is: which of these do I need selected and unselected to get the meshes to work in the geck (see images below).

 

Any help would be very much appreciated, thanks.

Hi There,

 

http://geck.bethsoft.com/index.php?title=Basic_Guide:_From_Modeling_Program_to_the_GECK

 

http://fallout.wikia.com/wiki/User_talk:Jspoelstra/Archive_31

 

Try these links..hope they help.

 

Cheers,

JF

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  • 4 weeks later...

For a static object going off of the settings you have shown on the right picture: Just go with default and uncheck any import animations or extra nodes buttons. on the right however :

From your settings now you will need to in the first column you need to check stitch strips (not necessary but from what i have seen makes for a cleaner Nif) and uncheck smooth inter-object seams (this will cause gaps in your mesh if there are any seams that touch but are not connected, normally at corner or edges) as well as unchecking the export skin partitions

 

Second Column choose the Clutter option (though i have seen where the blender weighting system doesn't much effect the nif itself and i have to go in through nifskope to fix the sound the item makes when dropped or kicked.

 

Third Column uncheck the shadow map and dismemberment and Check the Use BSFadeNode

 

 

that should at least get it to show up in GECK and game if you use those settigns if any of it confuses you let me know and i will see if i can get a pic of the settings i use up for the types of items and such Good luck

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