Name: Dynamic Health Regen
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Version: 1.2
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ANB Dynamic Health Regen
Started by
Guest_Plugin Manager_*
, Mar 23 2006 07:51 PM
18 replies to this topic
#1
Guest_Plugin Manager_*
Posted 23 March 2006 - 07:51 PM
Guest_Plugin Manager_*
#2
Posted 29 March 2006 - 10:21 PM
This mod does not seem to work right when you fortify your endurance.
Can you please look into this and if there's a problem fix it?
My problem was I fortified my endurance and of course my health went up from 94 to 114. But the bar never filled up and even casting healing spell or drinking a healing potion would not give me full health.
I only went back to full health when the fortify endurance wore off...
Thanks and goodluck with this mod.
Can you please look into this and if there's a problem fix it?
My problem was I fortified my endurance and of course my health went up from 94 to 114. But the bar never filled up and even casting healing spell or drinking a healing potion would not give me full health.
I only went back to full health when the fortify endurance wore off...
Thanks and goodluck with this mod.
#3
Posted 07 May 2007 - 01:57 AM
I have updated this mod (finally) its been completely rewritten and uses obse. I tested it in all the circumstances I could think of and it now works even with Fortify Health effects. Sorry to all those couldnt use it because of that and for it taking me so long to update.
#4
Posted 07 May 2007 - 09:59 AM
Thanks Aridale. i'm sure i speak for a lot of people when i say that!.
#5
Posted 07 May 2007 - 01:20 PM
Great job!
----EDIT----
I have v2.0 but my health goes above normal! 202 hp ---> over 400 hp.
Now that's wierd! I already kick ass but with over 400 health I'm like a god! Could you solve this? I tried to use the console to set my health back but it just won't change!
Please help! I really like this mod because it works with fortify health effects! I use OBSE v0009b BTW.
----EDIT----
I have v2.0 but my health goes above normal! 202 hp ---> over 400 hp.
Now that's wierd! I already kick ass but with over 400 health I'm like a god! Could you solve this? I tried to use the console to set my health back but it just won't change!
Please help! I really like this mod because it works with fortify health effects! I use OBSE v0009b BTW.
#6
Posted 11 May 2007 - 06:31 AM
Great job!
----EDIT----
I have v2.0 but my health goes above normal! 202 hp ---> over 400 hp.
Now that's wierd! I already kick ass but with over 400 health I'm like a god! Could you solve this? I tried to use the console to set my health back but it just won't change!
Please help! I really like this mod because it works with fortify health effects! I use OBSE v0009b BTW.
Hmm... it shouldnt be possible for my mod to do that. Somethin has to be changin your total health somehow. My mod uses ModAV2. It was designed specifically so that if you try to make a value go over its max value it stops. Like ModAV2 Health 10000 wont give you 10000 health itll just fill your health up completely.
#7
Posted 11 May 2007 - 08:14 PM
It's my fault! I used the Character Generate Amulet to change my character's skintone and I think that could have been a problem because although it keeps my stats (theoretically) it stills has to calculate them (I think)! So that might be the problem. I deactivated your mod and the health got back to normal, I saved and then reactivated your mod and it works fine. Although I'm not 100% sure I won't get anymore errors, I'm quite confident that I'll keep this mod installed...
One more thing... Is the regen effect permanet, like all the time, no matter the situation? Or does it kick in only when I'm outside of combat, or does some time have to pass after I get hit until it kicks in?
One thing would make this mod really great. How about a bleeding effect when your health goes under a certain percentage? Lets say 5-10%... That would be a nice addition!
One more thing... Is the regen effect permanet, like all the time, no matter the situation? Or does it kick in only when I'm outside of combat, or does some time have to pass after I get hit until it kicks in?
One thing would make this mod really great. How about a bleeding effect when your health goes under a certain percentage? Lets say 5-10%... That would be a nice addition!
#8
Posted 13 May 2007 - 09:10 AM
If you draw any weapon or get in combat (that means even if somethin is in combat with YOU even if you cant see it yet) you wont regen. When you put your weapon away or combat ends it takes 15sec for the regen to start up. If you draw a weapon or fight again before it starts itll reset the timer.
The bleeding out idea isnt bad I might add that at some point Ive thought it about it I just dont know if itll be part of this mod or something else.
The bleeding out idea isnt bad I might add that at some point Ive thought it about it I just dont know if itll be part of this mod or something else.
#9
Posted 13 May 2007 - 10:10 AM
It would be nice if you incorporated this feature in a future update. You could make two ESPs: one with regen and one with regen+bleeding.
#10
Posted 13 May 2007 - 09:43 PM
Updated to v2.2 now includes support for companion npcs/creatures. Plus a small bugfix.



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