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dead guards for no reason - what is causing this?


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#1
Metroid55

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Hi guys,

 

I often encounter guards dead for no reason (f.e. near Chorrol city statue) and I have no idea what is causing this. I have a suspicion that Duke Patric's combat mod is at the heart of it for some reason. Below is my load order. 

 

Any help is greatly appreciated,

M.

 

Active Mod Files:

Spoiler

 

#2
Sergio1992

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I told you to remove a lot of stuff, and you are still  using it. Why are you asking for information if you do not follow the tips people give you?

http://forums.nexusm...ics-combat-mod/

I know why you've got the guard drops dead issue, and I assure you that if you removed the stuff I've told you, you wouldn't have it. Bah

Edit: forget to use Fcom + UL + better cities. You just can't use them all together. I feel like you crash a lot. And I mean a lot.

Edit 2: Omg, you didn't even upgrade duke patrick. That's what I call wasting time trying to help people....


Edited by Sergio1992, 10 May 2014 - 09:06 AM.


#3
Metroid55

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I told you to remove a lot of stuff, and you are still  using it. Why are you asking for information if you do not follow the tips people give you?

http://forums.nexusm...ics-combat-mod/

I know why you've got the guard drops dead issue, and I assure you that if you removed the stuff I've told you, you wouldn't have it. Bah

Edit: forget to use Fcom + UL + better cities. You just can't use them all together. I feel like you crash a lot. And I mean a lot.

Edit 2: Omg, you didn't even upgrade duke patrick. That's what I call wasting time trying to help people....


 

 

Thank you for an advice. Now I did remove a lot of stuff as suggested. Please find my new load order below.

 

Regarding your Edit: from mod description they should be compatible, is it safer to remove them from your experience?

Regarding your Edit 2: I did use, and am still using, Duke Patric's version the version you linked in the other post. Is there some newer one maybe?

 

OWE&P is Oblivion Wound Effects and Penalties

My bashed game does not crash nearly at all, there is just a dead guard issue and sometimes when I am chased riding a horse by bandits they just fall and die (prob. lack of stamina).

 

Active Mod Files:

Spoiler


Edited by Metroid55, 17 August 2014 - 12:22 PM.


#4
Sergio1992

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Hi again.
Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9.
I was confused by combat archery (whose version is 7.3.5)

My tips:

- I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar).
Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps.



- The dead guard issue is due to this mod:
34  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]

As I told you in the old topic, in the point 4)

<<4-   Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
There is no need to use this plugin. You are already using better cities.
Better cities adds his own defense, >>

so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls).


> You've gotta move the duke patricks - melee combat no recoil after the bashed patch
And then, after duke patrick, you have to put this mod:
http://www.nexusmods...on/mods/15677/?

Use the nonif version.

> I think (but I'm not 100% sure) that using this mod:
58  RealisticFatigue.esp

should be overkill because you already use this:

5B  bgBalancingEVCore.esp  [Version 10.52EV-D]

IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure.

> Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you.
Just use natural habitat from natural weather. It's a great plugin.

Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you.

 

Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things.
1- Remove realistic fatigue.
2- Remove 65  OWE&P -NW v1.26.esp

You won't regret it, because you got duke patrick. Trust me.


Edited by Sergio1992, 17 August 2014 - 02:34 PM.


#5
Metroid55

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Hi again.
Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9.
I was confused by combat archery (whose version is 7.3.5)

My tips:

- I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar).
Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps.



- The dead guard issue is due to this mod:
34  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]

As I told you in the old topic, in the point 4)

<<4-   Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
There is no need to use this plugin. You are already using better cities.
Better cities adds his own defense, >>

so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls).


> You've gotta move the duke patricks - melee combat no recoil after the bashed patch
And then, after duke patrick, you have to put this mod:
http://www.nexusmods...on/mods/15677/?

Use the nonif version.

> I think (but I'm not 100% sure) that using this mod:
58  RealisticFatigue.esp

should be overkill because you already use this:

5B  bgBalancingEVCore.esp  [Version 10.52EV-D]

IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure.

> Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you.
Just use natural habitat from natural weather. It's a great plugin.

Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you.

 

Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things.
1- Remove realistic fatigue.
2- Remove 65  OWE&P -NW v1.26.esp

You won't regret it, because you got duke patrick. Trust me.

 

Again - your help is very much appreciated. I removed Marts City defences and dead guards stopped appearing - just like you said.

 

I am now playing with the fatigue mods, as I would like to keep realistic fatigue if possible. Will post results later.

 

Many thanks,

M.



#6
Sergio1992

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you are welcome.






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