Name: OblivionTime
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OblivionTime
Started by
Guest_Plugin Manager_*
, Mar 26 2006 02:46 AM
3 replies to this topic
#1
Guest_Plugin Manager_*
Posted 26 March 2006 - 02:46 AM
Guest_Plugin Manager_*
#2
Posted 27 March 2006 - 07:17 PM
Mod doesn't work.. tested both and this is why it doesn't.
Some global variables are predefined and handled and/or updated by the game-engine itself.
Taken from the Wiki.. seems the game engine decides the timescale regardless of the global variable.. booooo is what i say.
Some global variables are predefined and handled and/or updated by the game-engine itself.
short GameYear The current year short GameMonth The current month short GameDay The current day float GameHour The current hour (0-24 hours) short TimeScale Minutes that pass in-game within one minute of real-life short GameDaysPassed Days that passed since the beginning of the game
Taken from the Wiki.. seems the game engine decides the timescale regardless of the global variable.. booooo is what i say.
#3
Posted 09 April 2009 - 05:05 AM
who else doesn't it work for? comments seem a bit empty...
#4
Posted 18 August 2009 - 08:49 PM
Won't work for me either.



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