Combat Tweaks v323
#1881
Posted 28 August 2013 - 07:48 AM
#1882
Posted 08 September 2013 - 10:18 PM
#1883
Posted 24 September 2013 - 03:28 PM
every time I try to compile it it spits out the following error - "Variable defined without type (while compiling var_constants_h.nss)".
it appears that the following lines of code are causing the error, but I am unsure why, can anyone clarify?
if (GetHasEffects(stEvent.oTarget, EFFECT_TYPE_INVALID, ABILITY_SPELL_VULNERABILITY_HEX) ||
GetHasEffects(stEvent.oTarget, EFFECT_TYPE_INVALID, ABILITY_SPELL_AFFLICTION_HEX))
#1884
Posted 03 November 2013 - 02:01 AM
#1885
Posted 10 December 2013 - 05:47 AM
When I use this mod, I frequently get crashes to the Desktop if my mage (Arcane Warrior) casts Fireball or Stone Fist or if another spellcaster (Wynne or Morrigan) cast them DA:Ultimate will crash to the desktop as well. Has anyone experienced this?
Troubleshooting Steps:
- Use Origin's Dragon Age Ultimate patched to 1.05 instead of Steam, no change
- Verified game files in Steam, no change
- Manually removing files from the denl_combattweaks override folder to see which file it is.. (in progress)
#1886
Posted 13 December 2013 - 04:32 PM
#1887
Posted 17 December 2013 - 12:00 AM
Great looking mod, I've just started playing with it an am curious:
How do the relative strengths of 2-H warriors versus sword and shield work now? I assume since shield warrior have higher damage added to the heavier shield types that they can be played more offensively with a pure strength build. How do they rate compared to the two handed warriors, at least for single target damage since the latter have AOE attacks?
#1888
Posted 05 January 2014 - 01:37 AM
#1889
Posted 15 January 2014 - 08:25 AM
I have a couple of questions that I was hoping someone on here could answer for me...
1. Does the mod " Detailed Tooltips" that is listed in your recommended mods accurately reflect the changes made by "Combat Tweaks?"
2. Has anyone experimented with the Shapeshifter tree while having this mod installed? I've always wanted to use it in the vanilla game, but unfortunately all it seems to do is gimp your mage. Is it viable now with this mod installed?
Edited by JohnMFWayneee, 15 January 2014 - 08:27 AM.
#1890
Posted 15 January 2014 - 10:12 AM



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