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Combat Tweaks v323


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#1881
jtcarc

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does anyone know how to get rid of the newly added "stun" that electricity damage now does? i have spell shaping to avoid friendly fire, but now my party gets stunned still. needless to say, it's very annoying. any help would be appreciated.

#1882
ramnozack

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Virulent walking bomb still does nothing.

#1883
Azakiel

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I've been trying to tweak one of the script files (specifically spell_drainlife) in order to include the changes from the Drain Blood mod (http://dragonage.nex....com/mods/1525/) and cannot get the toolset to successfully compile spell_drainlife.

every time I try to compile it it spits out the following error - "Variable defined without type (while compiling var_constants_h.nss)".

it appears that the following lines of code are causing the error, but I am unsure why, can anyone clarify?
if (GetHasEffects(stEvent.oTarget, EFFECT_TYPE_INVALID, ABILITY_SPELL_VULNERABILITY_HEX) ||
GetHasEffects(stEvent.oTarget, EFFECT_TYPE_INVALID, ABILITY_SPELL_AFFLICTION_HEX))


#1884
Teraxo

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I've noticed that this mod conflicts with Weapon Enchantment Expansion, so I made a fix for that: http://www.mediafire...5v2m1p6nuvblm9p

#1885
Koinonos

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When I use this mod, I frequently get crashes to the Desktop if my mage (Arcane Warrior) casts Fireball or Stone Fist or if another spellcaster (Wynne or Morrigan) cast them DA:Ultimate will crash to the desktop as well.  Has anyone experienced this?

 

Troubleshooting Steps:

- Use Origin's Dragon Age Ultimate patched to 1.05 instead of Steam, no change

- Verified game files in Steam, no change

- Manually removing files from the denl_combattweaks override folder to see which file it is..  (in progress)



#1886
SerinShenal

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Thank you for developing this amazing mod but I have a little problem and I don't know which mod is causing it, if you help me out I will be most grateful. There are clippings and sometimes my character's hands stand in very odd positions as if she is holding an invisible torch or something, I have installed your mod, the realistic weapons mod and 2 handed weapons mod. What do you think I should do? Can I fix it?

#1887
thestrand

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Great looking mod, I've just started playing with it an am curious:

 

How do the relative strengths of 2-H warriors versus sword and shield work now?  I assume since shield warrior have higher damage added to the heavier shield types that they can be played more offensively with a pure strength build.  How do they rate compared to the two handed warriors, at least for single target damage since the latter have AOE attacks?  



#1888
Skittleskitten

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This is one of my must-haves anytime I play Origins! Thanks so much!

#1889
JohnMFWayneee

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Dude, thanks for all of the hard work you put into this. All of your mods are awesome and this one is absolutely essential.
I have a couple of questions that I was hoping someone on here could answer for me...

1. Does the mod " Detailed Tooltips" that is listed in your recommended mods accurately reflect the changes made by "Combat Tweaks?"

2. Has anyone experimented with the Shapeshifter tree while having this mod installed? I've always wanted to use it in the vanilla game, but unfortunately all it seems to do is gimp your mage. Is it viable now with this mod installed?

Edited by JohnMFWayneee, 15 January 2014 - 08:27 AM.


#1890
JohnMFWayneee

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In response to post #10518713.

I have this problem as well...




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