I hope the support for this mod is not dead. (There have not been any updates since 2010)
But I am experiencing an annoyance when running with the mod and using Wynne.
Each time Wynne and only Wynne levels I lose the last four tactics that I put in there.
Like each time she levels a command is given to clear out the last four slots.
I am not using any combat tactic mods except for Advanced tactics. I have not experienced this issue with Wynne until I started to use this mod.
Combat Tweaks v323
Started by
Site Bot
, Dec 16 2009 09:36 PM
1923 replies to this topic
#1891
Posted 18 January 2014 - 05:23 AM
#1892
Posted 28 January 2014 - 06:59 AM
I hope this is not dead. I am hoping the creator can increase the timer on poisons. 60 seconds is so small. 10 min would be more reasonable. Maybe 30 mins to last on dungeon.
#1893
Posted 29 January 2014 - 09:03 AM
I've managed to get this to work with Awakening, but it messes up the approval rating for awakening gifts. According to the wiki "one way to fix this is to incorporate Anakin5's Event Manager into your mods to only override the specific events that you want, and not affect EVENT_TYPE_GIFT_ITEM." but I haven't the slightest idea how to do that.
#1894
Posted 27 February 2014 - 01:42 AM
There seems to be a bug between this mod and Extra Dog Slot http://www.nexusmods...onage/mods/664/
It generates this message http://postimg.org/image/5jf1hw5st/
Removing the combat tweaks folder from override\denl_combattweaks erases the message, but since this folder has 66 files... maybe the problem has something to do with the summons_ct.GDA, dunno as I'm clueless about modding for DAO.
If anyone can provide a fix or point instructions on how to remedy the issue, MUCH APPRECIATED!

#1895
Posted 24 March 2014 - 10:24 AM
I've got the same issue; Virulent Walking Bomb not working by itself... If I cast Walking Bomb *then* Virulent Walking Bomb, I get the detonation - but no "virulent" effect (ie no-one within 3m gets infected). I have the Combat Tweaks Update on, which I'd hoped would fix it, sooo I thought it was a conflict, but removing other mods doesn't seem to be working. Without Combat Tweaks installed, Virulent Walking Bomb works perfectly... Shame really, I was having an absolute ball with this mod, just put a dampener on things really... Am I being daft? Or is there now a work-around I can't find? Cheers
Edited by LAM93, 24 March 2014 - 11:23 AM.
#1896
Posted 26 April 2014 - 04:31 PM
My reaver talent ,"Devour",does nothing.
Someone having the same problem?
Someone having the same problem?
#1897
Posted 30 April 2014 - 01:15 PM
#1898
Posted 30 April 2014 - 01:16 PM
is it possbile to have only some changes? i like runes,poison,bombs changes and i like shapeshifter can use sustained ablities while in animal form but i don't like other things like -6 stamina regeneration for Momentum when in vanilla we have -2
#1899
Posted 03 May 2014 - 12:26 AM
As I see some people are still here, can someone help explain how I download this? There's no DAZIP file in the download (new to this section of Nexusmods)
#1900
Posted 22 May 2014 - 11:57 PM
It's a balance patch. It's nerfing powerful abilities and buffing weaker ones. If you just want OP abilities, why aren't you using cheats?



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