What stops exp being awarded after level 25?
#1
Posted 17 December 2009 - 12:04 PM
#2
Posted 18 December 2009 - 07:21 PM
Also on the exptable you should a see column filled with floats, I'm not sure about its function yet, but I can bet that's a multiplier for the XP you get for each kill (and maybe quests too), so if level 25 still has that multiplier on 0.0 you'll not receive any XP.
#3
Posted 18 December 2009 - 07:49 PM
Nope. Thanks for the heads up, i'll take a look nowHave you looked up and modified "properties.xls"? If you didn't, then go to the properties worksheet and look for the Experience attribute, this is another limitant factor.
I have no idea what the floats do either, however, the floats seem to be calculated from the other values rather than as a set integer, so I just continued on the pattern. In any case, the float for my lvl 25 is 95.0Also on the exptable you should a see column filled with floats, I'm not sure about its function yet, but I can bet that's a multiplier for the XP you get for each kill (and maybe quests too), so if level 25 still has that multiplier on 0.0 you'll not receive any XP.
Also quick brainfart question, once I edit properties.xls, i convert to GDA and dump it in the override\?
#4
Posted 18 December 2009 - 08:08 PM
yay no more annoying level cap!
However, I cannot seem to get more than 2 Specialisation points, not more than 102 attribute points, no matter what I set the values to in the exp table or the properties table. Must be another limit somewhere but in all honestly I'm not fussed
#5
Posted 18 December 2009 - 09:51 PM
On the specialization thing:
- Modify the value on properties.xls.
- Go to the exptable and observe the specialization points column. You'll notice that it seems to record the accumulated points you can get up to a certain level. So if you want more than 2 spec points, I suppose you can go ahead and put more than 1 for any level. So lets say that you decided to award those points on the same levels they're given right now, then one thing you could do is modify the 2 points accumulated at level 14 and put 3 points. This will mean that you will have up to three spec points when you reach the specified level (in this case 14).
#6
Posted 18 December 2009 - 11:31 PM
Yeah, I had already figured out that part. No Dice howeverWell I wouldn't call it anoying, without it you could easily become a demigod, but glad you got it working.
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On the specialization thing:
- Modify the value on properties.xls.
- Go to the exptable and observe the specialization points column. You'll notice that it seems to record the accumulated points you can get up to a certain level. So if you want more than 2 spec points, I suppose you can go ahead and put more than 1 for any level. So lets say that you decided to award those points on the same levels they're given right now, then one thing you could do is modify the 2 points accumulated at level 14 and put 3 points. This will mean that you will have up to three spec points when you reach the specified level (in this case 14).
#7
Posted 19 December 2009 - 01:14 AM
I managed to get the Attribute points working (They were working all along, but I have the level cap at 35 atm for testing and 34*3 = 102



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