Well, what we could do is make all vanilla human races (as in races like khajiit and argonian are excluded) unavaiable, and also leave all custom races available because I've seen quite a lot of partially animal races, and I'm saying this because not only is this a completely different time period than what you see in the movie (maybe some of the creatures in Pandora evolved into semi-human species and joined the Na'vi clans), but also because many people would be dissapointed about not being able to use their greatly loved races for this mod....so if anybody wants me to, I've got a suggestion
for a mod where you would start off with char creation, with the only race accessible being Na'vi(I guess that might be a bit hard)...
Race and Lore Request
#61
Posted 01 January 2010 - 10:49 PM
#62
Posted 01 January 2010 - 11:07 PM
well I wouldnt mind working on it, but if this prject should ever be brought to reality, we'll need 3d artworkers, scripters, writers and such.
but still, i think we should keep it on a realistic level, there wouldnt be any point in using several years on this project , so it should probably be somewhat big, but not too overwhelming, we're not planning an entire new game, it should probably be mostly focused on a cool terrain that fits the na'vi race and maybe a few quests, a player-home, 2 new mounts if anybody are willing to make, around 3 new sets of armor, some new weapons, and na'vi as a playable race, and the voiceovering.
that is allready a huge project to start out with. so if anybody are willing to form a team of modders, it could be really cool, and as I said previously, Im willing to join that team aswell:P
Well to run things smoothly i think we should split the mod into two major teams the modders who will work on the artwork and scripting and have another team working on quest lines and plot... The voice acting could be done along side the writing.
#63
Posted 01 January 2010 - 11:46 PM
#64
Posted 02 January 2010 - 12:07 AM
#65
Posted 02 January 2010 - 12:47 AM
Do we even have a mod team put together yet? Some one should get a list of anyone who is going to work on the mod. like writers, voice actors, scripters, designers and so forth so we know who is on the team.
Well I can Managed everyone if need be and I CAN do some Construction set work and what not but id be more for the Motivation Side of things
now to get my brain working
Number One The Race itself Is being Made by RGMage2 on page 3 o ithink he has some weapons and Armor not sure
http://www.tesnexus....-1261942853.jpg
http://www.tesnexus....-1261873378.jpg
http://www.tesnexus....-1261446072.jpg
http://www.tesnexus....-1261446110.jpg
*MY comment* The face looks very good
CommanderRaiden has posted the race details like States that we might use
Stats:
-Marksman
-Sneak
-Blade
-Athletics
-Acrobatics
Attributes:
-Pretty much the Na'vi have great skill in everything, but what you could do is make the Na'vi very uncharismatic to kind of balance it out.
Abilities:
-Animal Friendship (You can take "Woodland Grace" from the official mod KotN, rename it, and add it as a permanent ability)
-Summon Mount (and make the mount a custom mount from the movie)
-Not sure if it's possible, but if you kill an animal pointlessly you take -1 fatigue and animals attack you on sight for the next game hour
So Check on the Race getting made
tpower for Landscape
felldoom For main Voice Acting/Coordinator for voice acting
Na'vi Lanaguage wiki Page
And myself i can be the Overseer to well oversee I can also voice act
I Propose We get the race out first THEN we come up with updates including land/animals/more clothes and weapons
hmm i think i got everything
Ohh Scripters and Writers and what not as-well
LATE ! Mipa zìsìt lefpom ngaru! haha <--what did i say? well read the Na'vi language page
and Paul Frommer Is the Main creator of the Na'vi Language he only had 50 ish worlds from James and now its up to 1000
A nice little interview with paul IT HAS a audio Clip
http://www.vanityfai...-of-avatar.html
also felldoom if u can figure some sort of way to teach anyone willing to voice act na"vi that be great cuase I for one cant Grasp reading Lanaguage Pages ( am an audio/seeing person) I Do i don't read
And my God it be Amazing if we could somehow Contact Paul Frommer into Figure out a way attest givings us a a Borderline for the Language
After all How did Klingon Grow well Fans and I LOL that spell check correct Klingon for me
#66
Posted 02 January 2010 - 01:54 AM
#67
Posted 02 January 2010 - 03:31 AM
#68
Posted 02 January 2010 - 10:52 AM
Yeah if there is a mod team then you could count on me, I am already tinkering with the cs to make the hallelujah mountains, they look quite good but I would need meshes for that, could anybody take the vanilla oblivion rocks and possibly close the mesh? it's open at the bottom (when it's in the air and you look up from under it you see a hole in the mesh) because that would really make my work faster because I wouldn't have to close the gap myself every time.
#69
Posted 02 January 2010 - 11:29 AM
Reply to Rayne72: Navi have 4 fingers, Avatars have 5.
Doh forgot to count the thumb
#70
Posted 02 January 2010 - 02:59 PM
I am searching for both atm aswell.
and for this project, i'd like to try sometihng I have never done before,No interiors at all:) even caves should be accessible with no loadingscreens.
But this might be a problem for people using "older" computers. So I wanna hear you guys' opinion (no offense if there should be some girls on the topic)
Okay now. anyone got ideas for starting out? smile.gif Something else than being a prisoner of the imperial prison I mean.
background story for our Na'vi character, where should we start!? everybody's opinion counts, but remember sci-fi humans does not excist, like they do in the movie:P that would kinds screw up everything, we'd like to discover something we havent seen in the movie.
also I'd say blunt should also be a skill biggrin.gif just not the ordinary "blunt"
how about hitting someone with a rock? a rock is blunt tongue.gif
Combined triple post into one posting. -myrmaad
Edited by myrmaad, 02 January 2010 - 03:47 PM.



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