I also noticed the Lothering: Imperial highway quest has disappeared from my quests... You may not have programmed anything about exiting in the mod but we do travel somewhere to go to the pocket plane. I think I'll have to reload before going to Lothering - complete that area , go to camp and *then* use your mod for the first time.
G.
Innodils Pocket Plane Party Camp
Started by
Site Bot
, Dec 21 2009 08:34 PM
223 replies to this topic
#41
Posted 29 December 2009 - 01:50 PM
#42
Posted 29 December 2009 - 03:02 PM
@grallon: Can you please start a discussion in the "discussions" tab? Then we can get to the bottom of this issue...
@gaganamurdha: no prob...
@gaganamurdha: no prob...
#43
Posted 29 December 2009 - 11:22 PM
hey i added some suggestion to your suggestion tab via discussion. please check it out : D
#44
Posted 31 December 2009 - 09:45 PM
I absolutely love this mod and want to endorse it however I for some reason do not have a merchant or enchanter! what do I do? please help me! I'v downloaded the extensions and placed them in my override folder but I still don't see the merchant or enchanter otherwise everything works fine. Please help me I love this mod.. I just want it to work right!
PS. Oh and I forgot I have to use version 1_2-410 because whenever I use the new version 1_4_2 I will start the game and go to downloaded content and it says missing requirements!? I haven't the slightest! however the older version works just fine minus the merchant and enchanter.
Actually I just peeked into my pocket plane to see if it worked yet and I'm missing a lot of things. The dog storage, the stone storage and a few weapon racks =/ what am I doing wrong lol.
PS. Oh and I forgot I have to use version 1_2-410 because whenever I use the new version 1_4_2 I will start the game and go to downloaded content and it says missing requirements!? I haven't the slightest! however the older version works just fine minus the merchant and enchanter.
Actually I just peeked into my pocket plane to see if it worked yet and I'm missing a lot of things. The dog storage, the stone storage and a few weapon racks =/ what am I doing wrong lol.
Edited by elight27, 31 December 2009 - 10:08 PM.
#45
Posted 01 January 2010 - 06:41 AM
nikivich, I've just voted pocket plane to be file of the month. Start of a brand new month, hope you get lots of votes. This mod deserves a bit of attention, simply because players should have a separate storage area for all their item collections.
now, using the extension system, I tried to make duplicate magical storage chests in the side room. They all open to the exact same storage.
is there anything you can advise on how to spawn separate magical storage chests. I like this chest, it keeps everything separated into categories.
also, wish you the best in trying to solve some mod conflicts. if builders don't upload a builder to builder package as an optional file, there is simply no way that modders can read each other's scripts and work out the problems that players are describing from what I've read below.
now, using the extension system, I tried to make duplicate magical storage chests in the side room. They all open to the exact same storage.
is there anything you can advise on how to spawn separate magical storage chests. I like this chest, it keeps everything separated into categories.
also, wish you the best in trying to solve some mod conflicts. if builders don't upload a builder to builder package as an optional file, there is simply no way that modders can read each other's scripts and work out the problems that players are describing from what I've read below.
Edited by malkion, 01 January 2010 - 06:43 AM.
#46
Posted 01 January 2010 - 04:19 PM
@elight27: I don't really follow what you are saying, but if you use 1.2 , you don't get all the new stuff. Secondly, if you are in a game and upgrade you don't always get all new stuff. This is an issue with savegames, not the mod. Just install 1.4.2 and start a new game to see if it works. Secondly, if you need help with extensions (enchanter is NOT an extension) see the "discussions" tab and post your problem in the "extensions" thread please, I won't help in this comments section...
@malkion: thanks for the support and secondly, if you read the excel file, it said IN CAPITALS ONLY to use the items I put there as extensions. Magical storage is NOT part of that and that's for a reason
The magical store uses a "merchant" resource. I can tell you how you CAN add multiple chest but that involves creating custom placeables... see the discussions -> extensions thread
@malkion: thanks for the support and secondly, if you read the excel file, it said IN CAPITALS ONLY to use the items I put there as extensions. Magical storage is NOT part of that and that's for a reason
Edited by nikivich, 01 January 2010 - 04:23 PM.
#47
Posted 02 January 2010 - 04:34 PM
Thanks nikivich! I got everything working now and have endorsed this mod its awsome! I'll be looking forward to anything new you may come out with awsome mod keep up the good work!
#48
Posted 03 January 2010 - 04:16 PM
Before installing this mod, I'd like to know whether it completely replaces the basic camp or not, because I have a lot of loot in the old one and I'd like to still have access to it...
Another question : I have understood that the mod allows to access this new camp by using a stone, but can I do it at every time ? (I mean especially before the redcliffe battle, or in the ruins of the werewolves ?)
Another question : I have understood that the mod allows to access this new camp by using a stone, but can I do it at every time ? (I mean especially before the redcliffe battle, or in the ruins of the werewolves ?)
#49
Posted 03 January 2010 - 07:13 PM
@zoralig: Well,actually it's all in the description... No the actual camp is still there, this addon gives you access to another area, the "pocket plane" i.e. And Yes, you are able to use it from anywhere. That is, you only get the stone after the first load as the character gen screen doesn't seem to trigger the load events for modules after starting a new char.
You can not use it DURING battle (if you or a party member are under attack) As long as you're "clear" of enemies, you can use the teleport stone.
You can not use it DURING battle (if you or a party member are under attack) As long as you're "clear" of enemies, you can use the teleport stone.
#50
Posted 04 January 2010 - 05:12 PM
I have given this file my endorsement.
Very nice mod! I bought myself a ton of ingredients and started create potions. Very easy to use and you get back where you were before you used the stone!
Really worth the endorsement!
Very nice mod! I bought myself a ton of ingredients and started create potions. Very easy to use and you get back where you were before you used the stone!
Really worth the endorsement!



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