So going off what we were discussing in Ideas & Suggestions, there will be a number of outcomes that will hopefully teach the player how the main mechanics works. Bait that works in some places but not others will not prevent the player from trapping, but they will unknowingly fail and hopefully learn why. Bait that wont ever work, like an axe, will be returned to the player and a notification basically saying "Not acceptable". In case I haven't mentioned it, bait is added to the trap like adding something to a chest.
So here's how the general trapping outcome will go.
If the bait works in the current region, bait will be True. Calculations will determine whether the trap itself is successful, regardless of bait, so trap will be True either way. Whether an animal is trapped requires both factors to be True. So...
If bait is true (works in region), but trap success is false, then the trap fails but the bait will be gone. Meaning the bait works in that region, but try again or improve chance calculation and or skill.
If bait is false (doesn't work in region) but trap is true, the trap fails with no catch.
If bait is false and trap is false, nothing happens and bait remains.
If bait is true and trap is true, bait will be gone and an animal will be found on top of the trap.
Whether the animal is dead or not depends on the trap quality, and the level of the animal. It may just be in a wounded state, or perhaps ran off leaving a blood trail. Other cool things might happen here though, like a small chance of catching a human by mistake, or a hunter stealing your kill leading to a small side quest. Possibilities are endless
Edited by B1gBadDaddy, 25 May 2014 - 09:31 PM.