Trapping system
#171
Posted 23 September 2014 - 04:50 AM
#172
Posted 23 September 2014 - 06:12 AM
(Total Animals Skinned ÷ 5) + (Total Skins Improved ÷ 12)
Should I use a similar system to that for trapping, or should I use an experience point (xp) based levelling system? Basically you gain a certain amount of XP for trapping depending on the circumstances and your current trapping skill level, which determines when the skill increases.
#173
Posted 23 September 2014 - 03:13 PM
http://www.nexusmods...im/mods/38138/?
Edited by phellen, 23 September 2014 - 03:50 PM.
#174
Posted 23 September 2014 - 03:48 PM
Edited by phellen, 23 September 2014 - 04:08 PM.
#175
Posted 26 September 2014 - 05:31 PM
stuff like this?: successful traps, unsuccessful traps, repairing traps, type of creature caught (predator, Prey, etc...) ?
#176
Posted 29 September 2014 - 03:49 PM
Hey BBD, Here's a few more mods/resources I recently came across that I thought looked cool. Two of them are werewolf model/texture mods. The first one has different weights and sizes and the 2nd one has a few different color variants.
1. Mighty Beasts
http://www.nexusmods...im/mods/42015/?
Permission from author(s) needed.
2. Werewolf Skins
http://www.nexusmods...yrim/mods/442/?
Author has given the Okay to use.
Also here is another animal/beast mod I randomly came across while looking for halloween themed mods. It has a few meaner looking texture variants of the common animals found in skyrim. (The chaurus, frostbite spider, wolf, and troll look good, & the giant looks possessed.)
3. Skyrim Scary Monster Makeover
http://www.nexusmods...rim/mods/8512/?
For this one, permission from the author is needed, but a note on the desc. says he'll give the okay, he just wants to know what it's being used for.
Just passing along the info to you in case some of these prove useful. Thanks again, Can't wait to trap some critters. ![]()
#177
Posted 30 September 2014 - 08:24 PM
I was thinking that the quests that can generate, some of them anyway, will also add bonus points. So you'll get points for the trapping, but if its the outcome that the animal has wandered off and you need to track it down, finding and killing it will add extra points.
#178
Posted 01 October 2014 - 05:25 PM
I decided to go ahead and make an updated, more organized bait list to match all the updated animal lists. There's quite a few changes, as I tried to make sure there was no repeats and also I did my best to keep DLC ingredients in line with DLC creatures when possible. I also included some H.I.S items like the carcasses listed under items on the huntinginskyrim website. One idea I had was to make the general lists for attracting certain groups of animals be the cooked items found in Skyrim. That way cooking food has more of an impact on trapping (also provides depth, and makes cooking more interesting). There are a few other uncooked baits in the general animal lists as well.
Updated Bait list
***** PREY *****
Cow - Wheat, Grass Pod, Hay
Deer - Juniper berries, Jazzbay grapes, blue mountain flowers, garlic
Elk - Tundra cotton, Elves Ear, red mountain flowers, lavender
Fox - chicken egg, pheasant breast, chicken leg, abacean long fin
Goat - Tomatoes, red apples, mora tapinella, salt pile
Hare - carrot, cabbage, leek, scaly pholiota
Horker - Slaughter fish egg, mudcrab chitan, histcarp, silverside perch
Horse - Sack of flour, green apples, purple mountain flowers, gourd
Mammoth - Frost Mirriam, thistle branch
Pheasant - bread, potato, night shade, death bell
ValeDeer DLC - Gleam blossom, yellow mountain flower
Prey (general) – (various cooked veggies and veggie soups) dragon’s tongue, swamp fungal pod, snow berries
***** PREDATORS *****
Bear - Honeycomb, Salmon, mud crab legs
Chaurus - spider eggs, troll fat, blisterwort
Frostbite Spider - skeever tail, snow fox carcass, Hawk egg, rock warbler egg
Sabre Cat - cow carcass, dog meat
Troll (variations) - human skull, bone meal, bleeding crown
Wolf (variations) - leg of goat, rabbit leg, rabbit carcass
Armoured Troll *DLC* - Deer Skull, chaurus chitan
Deathhound *DLC* - Poison bloom, Soul Husk,
AshHopper *DLC* -Ash creep cluster, spawn ash
Bristleback *DLC* - trama root, ash yam
Vale SabreCat *DLC* - chaurus hunter antenna
Predators (general)– (various cooked meats) horker meat, venison, dear carcasses, horker carcass, elk carcass
***** MONSTERS *****
Falmer - chaurus eggs, imp stool, Nimera’s rot
Giant - Horse meat, Mammoth snout, Mammoth cheese
Giant Frostbite Spider - wolf carcass, falmor ear, pine thrush egg
Hagraven - Briar heart, Eye of sabercat, taproot, spriggan sap
Ice Wraith -frost salt, wisp wrappings, goat carcass
Spriggan - nirnroot, glowing mushroom, glow dust
Werewolf - Vampire dust, bear carcass, hagraven feathers
Gargoyle *DLC* - void salts, silver ore
Burnt Spriggan *DLC* - fire salts, ash hopper meat, ash hopper leg, crimson nirnroot
Wearbear *DLC* - frost troll carcass, boar meat, Matze
Monsters (general) – Human Flesh, Human Heart, dedra heart, ectoplasm
***** SCAVENGERS *****
Dog - - raw beef, animal bone (from "real wildlife" mod if possible)
Mudcrab - Clams, histcarp, barnacles, river betty, cyrodilic spadetail
Skeever - white cap, any cheese (except mammoth cheese, used for giants)
AlbinoSpider *DLC* - scathcrow, ash hopper jelly
DeathHound *DLC* - Poison bloom, Soul Husk,
Riekling *DLC* - cooked boar meat, boar tusk, Netch Jelly, sujamma, Flinn
Edited by phellen, 04 October 2014 - 03:04 PM.
#179
Posted 01 October 2014 - 10:17 PM
Edited by phellen, 02 October 2014 - 07:58 PM.
#180
Posted 02 October 2014 - 02:06 PM
Question: would it be possible to have the baits that attract the general monsters list, and the general predators list both be used to attract trolls?
Edited by phellen, 02 October 2014 - 08:07 PM.



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