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Trapping system


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#171
B1gBadDaddy

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In response to post #18363669. #18368904, #18392554, #18624344, #18630494 are all replies on the same post.

Cool thanks man :)

#172
B1gBadDaddy

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I'm thinking about how the levelling system will work for trapping and can't decide which system to go with. Here is the formula that calculates Skinning Skill:

(Total Animals Skinned ÷ 5) + (Total Skins Improved ÷ 12)


Should I use a similar system to that for trapping, or should I use an experience point (xp) based levelling system? Basically you gain a certain amount of XP for trapping depending on the circumstances and your current trapping skill level, which determines when the skill increases.

#173
phellen

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Your welcome, also here's the original file where the rabbits came from...It says there are actually nine different colors

http://www.nexusmods...im/mods/38138/?


Edited by phellen, 23 September 2014 - 03:50 PM.


#174
phellen

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In response to post #18633274.

My first thought is that I lean more towards the (xp) based system, simply because I imagine that a system like this would provide more flexibility and more opportunities to earn points toward leveling up the trapping skill. Another reason is that it seems to be more in line with what is already included in the game when it comes to leveling other skills such as crafting and speech etc... but with that said, it's ultimately more important for a leveling system to make the player feel that he/she is progressing and becoming more skilled. So I'd say whichever one you think would be more fun for the player to track and whichever one makes the player feel the most like he/she is making progress toward becoming a better trapper, would be the best choice.

Edited by phellen, 23 September 2014 - 04:08 PM.


#175
phellen

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In response to post #18633274. #18642109 is also a reply to the same post.

What activities were you thinking would help the player level up or gain xp in trapping?

stuff like this?: successful traps, unsuccessful traps, repairing traps, type of creature caught (predator, Prey, etc...) ?



#176
phellen

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Hey BBD, Here's a few more mods/resources I recently came across that I thought looked cool. Two of them are werewolf model/texture mods. The first one has different weights and sizes and the 2nd one has a few different color variants. 

1. Mighty Beasts
http://www.nexusmods...im/mods/42015/?
Permission from author(s) needed.

2. Werewolf Skins 
http://www.nexusmods...yrim/mods/442/?
Author has given the Okay to use.

Also here is another animal/beast mod I randomly came across while looking for halloween themed mods. It has a few meaner looking texture variants of the common animals found in skyrim. (The chaurus, frostbite spider, wolf, and troll look good, & the giant looks possessed.)

3. Skyrim Scary Monster Makeover
http://www.nexusmods...rim/mods/8512/?
For this one, permission from the author is needed, but a note on the desc. says he'll give the okay, he just wants to know what it's being used for.

Just passing along the info to you in case some of these prove useful. Thanks again, Can't wait to trap some critters. :smile:



#177
B1gBadDaddy

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In response to post #18633274. #18642109, #18724049 are all replies on the same post.

Yea basically those things. Also learning a new bait/animal relationship however that wont add much because the lists will be available on the website if people wish to read them.

I was thinking that the quests that can generate, some of them anyway, will also add bonus points. So you'll get points for the trapping, but if its the outcome that the animal has wandered off and you need to track it down, finding and killing it will add extra points.

#178
phellen

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Hey BBD,

I decided to go ahead and make an updated, more organized bait list to match all the updated animal lists. There's quite a few changes, as I tried to make sure there was no repeats and also I did my best to keep DLC ingredients in line with DLC creatures when possible. I also included some H.I.S items like the carcasses listed under items on the huntinginskyrim website. One idea I had was to make the general lists for attracting certain groups of animals be the cooked items found in Skyrim. That way cooking food has more of an impact on trapping (also provides depth, and makes cooking more interesting). There are a few other uncooked baits in the general animal lists as well.

Updated Bait list

***** PREY *****

Cow - Wheat, Grass Pod, Hay
Deer - Juniper berries, Jazzbay grapes, blue mountain flowers, garlic
Elk - Tundra cotton, Elves Ear, red mountain flowers, lavender
Fox - chicken egg, pheasant breast, chicken leg, abacean long fin
Goat - Tomatoes, red apples, mora tapinella, salt pile
Hare - carrot, cabbage, leek, scaly pholiota
Horker - Slaughter fish egg, mudcrab chitan, histcarp, silverside perch
Horse - Sack of flour, green apples, purple mountain flowers, gourd
Mammoth - Frost Mirriam, thistle branch
Pheasant - bread, potato, night shade, death bell
ValeDeer DLC - Gleam blossom, yellow mountain flower

Prey (general) – (various cooked veggies and veggie soups) dragon’s tongue, swamp fungal pod, snow berries

***** PREDATORS *****

Bear - Honeycomb, Salmon, mud crab legs
Chaurus - spider eggs, troll fat, blisterwort
Frostbite Spider - skeever tail, snow fox carcass, Hawk egg, rock warbler egg
Sabre Cat - cow carcass, dog meat
Troll (variations) - human skull, bone meal, bleeding crown
Wolf (variations) - leg of goat, rabbit leg, rabbit carcass
Armoured Troll *DLC* - Deer Skull, chaurus chitan
Deathhound *DLC* - Poison bloom, Soul Husk,
AshHopper *DLC* -Ash creep cluster, spawn ash
Bristleback *DLC* - trama root, ash yam
Vale SabreCat *DLC* - chaurus hunter antenna

Predators (general)– (various cooked meats) horker meat, venison, dear carcasses, horker carcass, elk carcass

***** MONSTERS *****

Falmer - chaurus eggs, imp stool, Nimera’s rot
Giant - Horse meat, Mammoth snout, Mammoth cheese
Giant Frostbite Spider - wolf carcass, falmor ear, pine thrush egg
Hagraven - Briar heart, Eye of sabercat, taproot, spriggan sap
Ice Wraith -frost salt, wisp wrappings, goat carcass
Spriggan - nirnroot, glowing mushroom, glow dust
Werewolf - Vampire dust, bear carcass, hagraven feathers
Gargoyle *DLC* - void salts, silver ore
Burnt Spriggan *DLC* - fire salts, ash hopper meat, ash hopper leg, crimson nirnroot
Wearbear *DLC* - frost troll carcass, boar meat, Matze

Monsters (general) – Human Flesh, Human Heart, dedra heart, ectoplasm

***** SCAVENGERS *****

Dog - - raw beef, animal bone (from "real wildlife" mod if possible)
Mudcrab - Clams, histcarp, barnacles, river betty, cyrodilic spadetail
Skeever - white cap, any cheese (except mammoth cheese, used for giants)
AlbinoSpider *DLC* - scathcrow, ash hopper jelly
DeathHound *DLC* - Poison bloom, Soul Husk,
Riekling *DLC* - cooked boar meat, boar tusk, Netch Jelly, sujamma, Flinn



Edited by phellen, 04 October 2014 - 03:04 PM.


#179
phellen

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In response to post #18865684. #18887199 is also a reply to the same post.

I went over the bait list again & found a few of them that repeated..made some adjustments, and now everything should be good to go. This way it's easy for you to mix and match in case you have some better ideas for what bait should go with what creature. I also placed some baits next to the scavengers, just in case you decided to move some of these creatures into different categories (predators, prey...) depending on the region.

Edited by phellen, 02 October 2014 - 07:58 PM.


#180
phellen

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In response to post #18865684. #18872699 is also a reply to the same post.

Noticed one mistake in the region lists. I had placed trolls in the monster category there, but on this bait list (above) they fall under the predator category. So I'm not sure exactly which group is better for trolls since they kind of fit into both categories...

Question: would it be possible to have the baits that attract the general monsters list, and the general predators list both be used to attract trolls?

Edited by phellen, 02 October 2014 - 08:07 PM.





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