Ok so the trap side of trapping is completed

I'm pretty happy with how it's turned out. So far just using the bear trap model for now. But that will be the "Jack of all trades" trap that can catch a bit of everything. Speciality traps may not be released with 1.3.7 however the groundwork is laid for them.
To do:
Region system
Bait script
The region system needs tweaking as there are some areas that aren't recognised (namely the mountains to the south of Skyrim), so I need to add that area to my list. I also want to check Falskaar and Wyrmstooth so see how their weather is set up. I'm hoping it's identical to Skyrim, in that Pine Forest is the same in all areas for example.
I also need to lay the groundwork for detecting Animal Dens, both my own and Skyrim ones. These will give a boost of Base Chance + 20% success rate, and catch the animal either linked to that den, or one that fits in if it isn't found. These will still need the right bait though, you can't set down Honey to trap a Troll in its den.
Bait script needs to be started. It's not as bad as the trap script as it's simply checking what bait you've added and selecting an animal accordingly. The difficult part is allowing lots of customisation and actually creating the recipes themselves that the player can craft bait with. There's going to be literally dozens of things to craft, mixtures or two or more other objects. Each bait will trap something, so it's just a case of the player learning what's what. When the player learns that "Honey & Venison" attracts Bears, it's name will change. I haven't decided 100% how that will work yet, maybe something simple like "Honey & Venison (Bears)".
Of course single items will also work. Most vegetables will attract Deer, Elk, Goats, and Rabbits. Most animal meats will attract all predators, some obvious ones being Venison.
Hopefully I can get it finished pretty quickly but I need to do lots of testing. There are so many variables and complications to account for, probably why Camping Kit of the Northern Ranger scrapped its trapping system.