@ ElizabethHN
You seems to have done finally the good things ;-) To help me solve the problem, try to run into Python IDLE to get the error message:
- Right-click on Python script :: "Run in IDLE 2.6"
- press F5 to run the script
- Post the error type please
If you have not the IDLE, check if you have Python installed.
DragonAge Face Replacer
Started by
Site Bot
, Dec 23 2009 01:53 PM
224 replies to this topic
#31
Posted 15 April 2010 - 04:16 PM
#32
Posted 17 April 2010 - 01:20 AM
Thank you for the response. I can get "Edit with IDLE" but not "Run in IDLE 2.6". I don't know if this is the same thing, but I followed the rest of the steps anyway and in red at the bottom it says:
Traceback (most recent call last) :
File "C:Documents and SettingsCompaq_AdministratorDesktop... (*where I have it installed in a folder*), line 21, in <module>
src_file=open("src_savegame.das","rb")
IOError: [Errno 2] No such file or directory: 'src_savegame.das'
I checked and all of the files I think are in place.
Traceback (most recent call last) :
File "C:Documents and SettingsCompaq_AdministratorDesktop... (*where I have it installed in a folder*), line 21, in <module>
src_file=open("src_savegame.das","rb")
IOError: [Errno 2] No such file or directory: 'src_savegame.das'
I checked and all of the files I think are in place.
#33
Posted 25 April 2010 - 04:55 PM
@ All people:
New 0.21 version will be 100% compatible ( no longer length check since face is appended at the end of savegame ).
If it's not works for you, please send a message with the error.
New 0.21 version allow trans-gender and trans-races exchange, but head position will NOT match. Avoid it...
Good game!
New 0.21 version will be 100% compatible ( no longer length check since face is appended at the end of savegame ).
If it's not works for you, please send a message with the error.
New 0.21 version allow trans-gender and trans-races exchange, but head position will NOT match. Avoid it...
Good game!
#34
Posted 26 April 2010 - 09:06 PM
Awesome! This is actually better than the toolset method because it doesn't distort the fade forms.
#35
Posted 27 April 2010 - 06:38 PM
Oh wow, this is pretty neat. I had no idea it existed... Being able to extract a *.mor from a save is pretty useful. Although it'd be nice if we could extract the *.mrh, or convert/extract to *.mop, but ah... I can dream. 
You should make your toolset instructions more clear though, mostly about the last part. People that aren't familiar with any of this stuff may do the wrong thing...
By the way, this is really useful for changing the faces on characters with *.das files too big to open in the toolset. I'd been wanting to replace one of my endgame ones that was a whopping 14mb, and now I can.
...too bad I can't change her name too. xD
You should make your toolset instructions more clear though, mostly about the last part. People that aren't familiar with any of this stuff may do the wrong thing...
Open the new save file in the toolset editor, and navigate to:
SAVEGAME_PLAYERCHAR/SAVEGAME_PLAYERCHAR_CHAR/SAVEGAME_PLAYER_MORPH
Make sure you go to that exact field; there is a similarly named one that you don't want. It should say it is a BINARY field under the type.
Right click on that row and choose "Copy".
Now open the old save file in the toolset editor and navigate to the same place. Right click that row and choose "Paste Value".
By the way, this is really useful for changing the faces on characters with *.das files too big to open in the toolset. I'd been wanting to replace one of my endgame ones that was a whopping 14mb, and now I can.
...too bad I can't change her name too. xD
#36
Posted 28 April 2010 - 03:24 PM
@ XunAmarox:
- Toolset info is only for modders. Old tool version will have troubles with atmost 50% of faces exchanged.
The new tool is 100% compatible ( a little trick is done to achieve this ).
- Big savegames are not very stable in toolset ! that's why i've done the tool ( my first char have an ugly face )
- Changing name will be easily implemented ( check for 1.01 version i will post tomorrow, since this will be done as easily as face exchange )
Thanks fo idea.
- Toolset info is only for modders. Old tool version will have troubles with atmost 50% of faces exchanged.
The new tool is 100% compatible ( a little trick is done to achieve this ).
- Big savegames are not very stable in toolset ! that's why i've done the tool ( my first char have an ugly face )
- Changing name will be easily implemented ( check for 1.01 version i will post tomorrow, since this will be done as easily as face exchange )
Thanks fo idea.
#37
Posted 29 April 2010 - 12:32 AM
Heck yeah! Finally found a way to extract my beautiful elf to a mor file!
Thank you!
I chose a save game .das file I wanted to extract my PC face from.
Then I entered the name of the PC in the filter part.(Eleyna in this case)
Lastly(the most confusing part) I chose a .mor file I didn't care about.
I hit the green extract button and WAHLAA!
Tested and PC face mor is 100% accurate.
Thank you!
I chose a save game .das file I wanted to extract my PC face from.
Then I entered the name of the PC in the filter part.(Eleyna in this case)
Lastly(the most confusing part) I chose a .mor file I didn't care about.
I hit the green extract button and WAHLAA!
Tested and PC face mor is 100% accurate.
#38
Posted 29 April 2010 - 04:40 PM
@ hojomon
Thank for comment...
You don't need to enter the name of your character ( it's only when you entering a ERF file as source )
Hope it will help to make more npc faces for your projects...
Thank for comment...
You don't need to enter the name of your character ( it's only when you entering a ERF file as source )
Hope it will help to make more npc faces for your projects...
#39
Posted 01 May 2010 - 09:56 AM
@ XunAmarox:
Changing int values may be more difficult, but I will try to find it ( if a caracteristic value is near, this will be easy : face is declarated near "default_player" and name is near near "player" )
I will try to post a basic savegame editor as update for script to separate the face exchange and other editing.
Opening save in toolset is just about crazy sometimes ( time for saving huge saves... ). But it remains the best way to change name, money, ...
Changing face is now more useful with my tool, because you can get data from MOR files or ERF files, not only other savegames.
Changing int values may be more difficult, but I will try to find it ( if a caracteristic value is near, this will be easy : face is declarated near "default_player" and name is near near "player" )
I will try to post a basic savegame editor as update for script to separate the face exchange and other editing.
Opening save in toolset is just about crazy sometimes ( time for saving huge saves... ). But it remains the best way to change name, money, ...
Changing face is now more useful with my tool, because you can get data from MOR files or ERF files, not only other savegames.
#40
Posted 02 May 2010 - 07:29 PM
Something seems a little wrong with the inventory update. On a new character, it says the inventory size is: 1065353216



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