Vampire Revolution
#331
Posted 08 September 2014 - 06:03 PM
#332
Posted 08 September 2014 - 07:44 PM
OK, here's the current changelog for v1.1.
- Entries marked with W are work in progress
- All other ones are completed
v1.1
- W - MAJOR UPDATE: Ashes To Ashes from shadeMe has been rewritten and integrated in Vampire Revolution!
- MAJOR UPDATE: All Vampire Revolution resources are now packed into a BSA (but still separated from Ashes to Ashes BSA).
- W - MAJOR UPDATE: Stakes comes to Tamriel. Impale vampires (and humans too!) with wood stake to deliver serious damages and slow them down (sneak attacks can instantly kill...).
- W - MAJOR UPDATE: Action key has been revised. you can't configure the modifier mode anymore, since the Modifier+Action combo now trigger the Stake-Impale attack.
- Minor bug: All "Hunter mage's Hood" have no weight. FIXED.
- Minor bug: Creatures have a chance to receive vampire poison or weapon and a rat with an axe is very odd. FIXED
- Minor bug: When loading the game, the VRMenu and VRScan quests have an excessive initialization delay. FIXED.
- Update: With VR and A2A integration, vampires won't resurrect if impaled or if have garlic in their inventory (Configurable, of course!).
- Update: Added the "Ashes to Ashes" section in the VR Menu > Configuration.
- Update: The "Difficult" section menu has been changed. The previous "fixed" difficults have been removed, since they are now meaningless and now the menu has more than difficults parameters.
- Update: The "Preferences" section menu has been renamed to "Settings". Nothing more!
- Update: Split the "Damage" multiplier to "Natural vampire damage" and "Anti-Vampire damage". The first one affect natural vampire weakness, the second one affect poisons, weapons and spells (for now, no anti-vampire spell still exists).
- Update: New difficult: "Place garlic chance" which define the base chance for both you and vampire hunters to place a garlic in the vampire's pocket.
- Update: New difficulties: "Bite damage" and "Bite blood" which define the base damage done and blood drink with bites.
- Update: New difficulties: "Impale chance", "Impale damage", "Impale survive chance" and "Stake recover chance" to customize the impale feature.
- Update: New setting: "Impale everyone" which allows you to impale everyone, not just vampires (vampire still get much more damage).
- Update: New settings: "Impale allow resurrect" and "Garlic allow resurrect" which allow resurrection (respectively) if the vampire has been killed with a stake / have a garlic.
- Update: Add a VR menu spell, which you can use as second way to open the VR menu, and to reset it (should it refuse to open).
- Update: The "Vampire Revolution.ini" file has been revised and expanded to include the difficult values.
- Update: Some function have been changed to slighlty increase performance (FPS +0.001%) and reduce bug (CTD -0.0025%).
- Update: Essential NPC can no longer become vampire or human. This avoid potential bugs and conflicts.
- Update: Vampires have a small chance (20%) to drop a human blood potion, and a very small chance (5%) to drop a sunlight potion (temporary immunity from sunlight).
- Update: Vampire burner poison had very low gold value: 3 (Auto-Calculate). Now it's 45 (Manual-Calculate).
Edited by forli, 11 September 2014 - 07:05 AM.
#333
Posted 10 September 2014 - 11:45 PM
#334
Posted 11 September 2014 - 06:54 AM
To be honest, I play with timescale = 5, so I don't know if the mod is balanced for the default timescale!
If you feel it unbalanced, you can always adjust the blood consume rate in the "VR Menu > Configuration > Difficult" menu.
Yes, this mod is very customizable (the next version will be even more!), and I only need 5 minutes to add new customizations, so if you need something, let me know!
#335
Posted 12 September 2014 - 11:00 AM
Edited by UfaManRussian, 12 September 2014 - 11:08 AM.
#337
Posted 13 September 2014 - 02:46 PM
Also if I sleep or wait, the blood meter is depleted very slow, I just waited 72 in game hours and still wasn't starving (it went from 750 to 265).
Edited by UfaManRussian, 14 September 2014 - 05:24 AM.
#338
Posted 19 September 2014 - 09:54 PM
#339
Posted 20 September 2014 - 08:03 AM
#340
Posted 20 September 2014 - 08:13 AM
For the blood, it's a matter of balance:
VR slowdown the blood consume rate when waiting or sleeping, both because the vampire is relaxing, thus burning his energies at slower rate and because when the player wait and sleep he/she consume many blood points, and has an high chance to die by starvation or wake up with a bite-emergency (and if you're inside a dungeon with only skeletons and zombies, you won't find many necks soon...).
I will add a setting to use the normal consume rate, but the game will be much harder, and you can only wait/sleep for very few hours, especially in the first ages.



Sign In
Create Account
Back to top






