Special Items Mod
Mod Description
This mod adds following special items to the players’ inventory. You should start a "New Game" using "Mage Origin" to receive the following items.
1. Staff of Death Hand
2. Ring of Death Hand
3. Cowl of Death Hand
4. Gloves of Death Hand
Special Items Mod
Started by
Site Bot
, Dec 27 2009 06:03 PM
27 replies to this topic
#1
Posted 27 December 2009 - 06:03 PM
#2
Posted 27 December 2009 - 08:36 PM
wow these are powerfull items
maybe a bit too powerfull
i'll try this one out soon, since i was planning on doing my second playthrough with a mage on hard, so maybe these will be good
just wandering, attack bonuses are useless to staffs since you can't miss, or do they do anything? and the same about critical chance, since staffs don't even have a critiacl chance stated, unlike other weapon types
do see to it, and fix it if needed, since it's a point to look at
really hope you'll look into it
and i promise to try this one out, and comment asap
thanks, and good luck with this one
maybe a bit too powerfull
i'll try this one out soon, since i was planning on doing my second playthrough with a mage on hard, so maybe these will be good
just wandering, attack bonuses are useless to staffs since you can't miss, or do they do anything? and the same about critical chance, since staffs don't even have a critiacl chance stated, unlike other weapon types
do see to it, and fix it if needed, since it's a point to look at
really hope you'll look into it
and i promise to try this one out, and comment asap
thanks, and good luck with this one
#3
Posted 28 December 2009 - 10:48 AM
this mod doesn't work for me
it says special items is enabled, but the item aren't there
it says special items is enabled, but the item aren't there
#4
Posted 28 December 2009 - 01:15 PM
dont work 4 me or must i start a new game 4 this ?
or can u made this stuff like the others just do it in the inventory or something like that.
or can u made this stuff like the others just do it in the inventory or something like that.
#5
Posted 28 December 2009 - 01:42 PM
@ WastelandAssassin
Yeah, the stats on the staff are kinda messed up.
Attack and Crit are pointless, since staves don't miss (unless blocked), and never crit.
And +30 damage vs. dragons? Wow - why would a mage want to increase threat when fighting a dragon?
Still... thank you for this mod...
Yeah, the stats on the staff are kinda messed up.
Attack and Crit are pointless, since staves don't miss (unless blocked), and never crit.
And +30 damage vs. dragons? Wow - why would a mage want to increase threat when fighting a dragon?
Still... thank you for this mod...
#6
Posted 28 December 2009 - 03:15 PM
Thanks for the comments and I will look into the modifications ASAP.
#7
Posted 28 December 2009 - 03:20 PM
Mage staffs do not land criticals, and the items are really unbalanced
#8
Posted 28 December 2009 - 05:39 PM
Version Changes (1.3):
For Staff of Death Hand:
Damage vs. Dragons reduced up to +10
+10 attack and 25% Critical / Backstab damage removed
25% cold and nature damage added
For Staff of Death Hand:
Damage vs. Dragons reduced up to +10
+10 attack and 25% Critical / Backstab damage removed
25% cold and nature damage added
#9
Posted 28 December 2009 - 07:03 PM
It might be helpful to let us know which DLC items we must have... so we know which additional content thingies we have to install.
#10
Posted 29 December 2009 - 05:12 AM
DLC items are already available with the mod.



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