Glad you like it.
Another update (0.5.1/2) is now available for download adding support for all custom races and compatibility with all language versions of the game.
My Voice Extender
Started by
Site Bot
, Dec 31 2009 11:25 PM
331 replies to this topic
#21
Posted 23 March 2010 - 06:23 PM
#22
Posted 05 April 2010 - 01:36 PM
Looks like a rival for SoundSets! Competition is always good. From the description these sound triggers seem much more sensible then brucevayne's, will be sure to check it out.
#23
Posted 07 April 2010 - 10:33 AM
Many thanks for your comments, suggestions and endorsement. I'll see what i can do adding some additional fighting messages like you suggested in the next version.
Concerning the idle messages there is an option to increase the time (default is 60 seconds) in the .ini file which might be helpful. Additionally I'll add toggles for pretty much all sounds in the next version (including entering city messages).
Messages to companions and yourself after conversations, etc. will probably be added in a later version.
Concerning the idle messages there is an option to increase the time (default is 60 seconds) in the .ini file which might be helpful. Additionally I'll add toggles for pretty much all sounds in the next version (including entering city messages).
Messages to companions and yourself after conversations, etc. will probably be added in a later version.
#24
Posted 07 April 2010 - 06:12 PM
Maskar,
That sounds good to me, I really do like what you have done with this mod and think it's great work....ran flawless
The idea of toggles is very good for selecting what interaction level you want.
I think the voice work is excellant....very hard to do and get right.
I am looking forward to seeing how this mod progresses....I'd love to make it a standard addition to Oblivion.
Keep up the good work....I'm following this thread
gonzoguns
That sounds good to me, I really do like what you have done with this mod and think it's great work....ran flawless
The idea of toggles is very good for selecting what interaction level you want.
I think the voice work is excellant....very hard to do and get right.
I am looking forward to seeing how this mod progresses....I'd love to make it a standard addition to Oblivion.
Keep up the good work....I'm following this thread
gonzoguns
#25
Posted 12 April 2010 - 11:23 AM
A new version (0.5.3) is now available for download with as main features 48 enemy hit messages, 17 sound toggles and custom icon support for the Voice Alteration spell.
To trigger the new enemy hit messages you need to stagger an opponent by power attacking it. The sound toggles can be modified (like the timers) in the .ini file.
To trigger the new enemy hit messages you need to stagger an opponent by power attacking it. The sound toggles can be modified (like the timers) in the .ini file.
#26
Posted 12 April 2010 - 04:07 PM
A great idea, u have all the languages, almost all, and how abut Russian? U written that all language versions of Oblivion are supported, and how about Russiaon version? I would really Like the RUS pask to be made. And I'll wait till then)
#27
Posted 12 April 2010 - 04:26 PM
Although not mentioned (yet), the Russian version is also supported. The only difference is that, because the game "thinks" the Russian version is the English version, nothing at this stage is translated into Russian. It should however work perfectly fine without any issues.
#28
Posted 14 April 2010 - 06:02 PM
Another version (0.6.2/3) is now available for download with as main features 24 enemy too weak and 24 demon messages. It also includes some improvements to when messages are said.
#29
Posted 21 April 2010 - 10:54 PM
is this compatible with personality idles 4 also could you please make a holier version of voice 2 same tone just not a member of the Spanish inquisition
#30
Posted 22 April 2010 - 05:03 PM
Personality Idles 4 should work fine with this addon.
The only way to add a different version of a voice would probably be to add an additional spell to switch between the normal voice and a more generic version. I'm currently working on a version adding support for Elsweyr, the Deserts of Anequina (creatures, cities, etc.), but see what I can do after that.
The only way to add a different version of a voice would probably be to add an additional spell to switch between the normal voice and a more generic version. I'm currently working on a version adding support for Elsweyr, the Deserts of Anequina (creatures, cities, etc.), but see what I can do after that.



Sign In
Create Account

Back to top







