good mod so far but nothing happens after the arena?
Return of Shadows Chapter I
Started by
Site Bot
, Jan 02 2010 07:48 AM
1394 replies to this topic
#31
Posted 07 January 2010 - 11:11 AM
#32
Posted 07 January 2010 - 11:19 AM
After arena report to Mirage, If you did and was unable to follow her for some reason or another... look around the shrine of namira.
critical update taking place. May require many to restart mod, but for those who must restart, you shouldn't have gotten very far seeing as Cryon went on vacation -_-. Sleep is something one should not go without.
critical update taking place. May require many to restart mod, but for those who must restart, you shouldn't have gotten very far seeing as Cryon went on vacation -_-. Sleep is something one should not go without.
Edited by tc2r, 07 January 2010 - 11:37 AM.
#33
Posted 07 January 2010 - 01:23 PM
Excellent video! I'll be waiting for the critical update, so I can start fresh. Looking forward to it!
#34
Posted 07 January 2010 - 05:15 PM
The Critical Update was addressed in Version 1.03 The next versions will include a selection of SK armor including some "eyecandy" type armors by Cenkai o.o (yeah thats right cenkai, there i go promising stuff u never said.. now get to it! ^.^
[quote]
Waller_91
RoS, Today, 02:27 PM
Do not think about making a sequel chapter for RoS....just do it..it was amazing...i loved it...if you do not want to hassle with another chapter, i will aid in whatever way i can. Ive never played a mod that fun and ive been using this sight for almost a year. Kudos. [/quote]
[qoute]
stukafin
sure i'll vote for it. its not like im going to stumble upon another as great a mod as your's.
would be awesome if you would make a sequel : )
oh and I almost dropped off of my seat when i saw ryuk coming at me xD. [/quote]
[quote]
Lexic
Re:Return Of Shadows Review, Yesterday, 06:55 PM
Q: What did you think of the mod itself? Was it what was promised? IF not why not?
My answer: Very well executed and exactly what I wanted in an Oblivion Mod. Was tired that the only guild I felt like I belonged in was the dark brotherhood but now I have the Knights of Namira! I get the sense that the characters i'm interacting with have depth that the mages guild and fighters guild lack. My character actually feels like part of something larger than a random string of quests with no ultimate goal.
Q:The characters in the mod. Do you think we did well at immersion? what could have been added to give the npcs more life?
My answer: Immersion is very good, like I said above it give me the feeling that I have only got before the dark brotherhood. Some characters I wanted to punch and others I wanted to get to know. Some were rude, others nice. Very well thought out and I would pay money for this type of role playing experience. Sadly it's something that only modders like yourself understand. It's hard to have an evil character so I'm all for evil guilds and the cruelty involved. I LOVE Mirage.
Q:The Haven of Namira, What would you like to see added to the haven?
My answer: Honestly? I liked the layout of the place but found the facilities a bit underdone and have plans to add a few things in for my own game. I'd add cobl equipment, have a better designed armory and something other than two sigil stones for the alters. I did like the squires though as well as the idea of the branches having there own dorms, it reinforces the idea that your part of a unit.
Q: Namira's Orbs. If you could create one, what would it be and what would it do?
My answer: I haven’t actually used them much yet but would like ones that play to the shadow knights character. Ones that inflict horrible pain and misery would be cool.
Q:The plot twist, especially the last one. What did you think of it? Did you expect it? Did you feel the impact of it all? How could we have insured this happen?
My answer: I'm savoring the experience so have not got far yet but wanted to respond to your questions. Did love the strongwolf thing with the arena though, didn't see that coming.
Q: How could we better cover the spectrum of Good and evil in the future chapters?
My answer: More killing of innocents and heres an idea. Have the player bring down a hero by creating a situation that causes the hero to sacrifice himself in a very painful way for the "greater good" There is only so far you can go with just killing people. Add in humiliation, fear and all those other emotions that allow the player to explore just how cruel the are capable of being.
Q: What would be a cool quest to have in the future chapters?
My answer: The shrine of namira has gone dark (darker tongue.gif) and the nights are unable to seek her guidance. Can you find the source of Namira sudden disappearance?
I've voted for the file of the month thing. Hope you win!
Q: Will you take a picture of your Shadowknight and upload it?
My answer: Yes tongue.gif
If some of my suggestions are already in the game and I haven’t encountered them yet, then I apologies.
[/quote]
[quote]
Waller_91
RoS, Today, 02:27 PM
Do not think about making a sequel chapter for RoS....just do it..it was amazing...i loved it...if you do not want to hassle with another chapter, i will aid in whatever way i can. Ive never played a mod that fun and ive been using this sight for almost a year. Kudos. [/quote]
[qoute]
stukafin
sure i'll vote for it. its not like im going to stumble upon another as great a mod as your's.
would be awesome if you would make a sequel : )
oh and I almost dropped off of my seat when i saw ryuk coming at me xD. [/quote]
[quote]
Lexic
Re:Return Of Shadows Review, Yesterday, 06:55 PM
Q: What did you think of the mod itself? Was it what was promised? IF not why not?
My answer: Very well executed and exactly what I wanted in an Oblivion Mod. Was tired that the only guild I felt like I belonged in was the dark brotherhood but now I have the Knights of Namira! I get the sense that the characters i'm interacting with have depth that the mages guild and fighters guild lack. My character actually feels like part of something larger than a random string of quests with no ultimate goal.
Q:The characters in the mod. Do you think we did well at immersion? what could have been added to give the npcs more life?
My answer: Immersion is very good, like I said above it give me the feeling that I have only got before the dark brotherhood. Some characters I wanted to punch and others I wanted to get to know. Some were rude, others nice. Very well thought out and I would pay money for this type of role playing experience. Sadly it's something that only modders like yourself understand. It's hard to have an evil character so I'm all for evil guilds and the cruelty involved. I LOVE Mirage.
Q:The Haven of Namira, What would you like to see added to the haven?
My answer: Honestly? I liked the layout of the place but found the facilities a bit underdone and have plans to add a few things in for my own game. I'd add cobl equipment, have a better designed armory and something other than two sigil stones for the alters. I did like the squires though as well as the idea of the branches having there own dorms, it reinforces the idea that your part of a unit.
Q: Namira's Orbs. If you could create one, what would it be and what would it do?
My answer: I haven’t actually used them much yet but would like ones that play to the shadow knights character. Ones that inflict horrible pain and misery would be cool.
Q:The plot twist, especially the last one. What did you think of it? Did you expect it? Did you feel the impact of it all? How could we have insured this happen?
My answer: I'm savoring the experience so have not got far yet but wanted to respond to your questions. Did love the strongwolf thing with the arena though, didn't see that coming.
Q: How could we better cover the spectrum of Good and evil in the future chapters?
My answer: More killing of innocents and heres an idea. Have the player bring down a hero by creating a situation that causes the hero to sacrifice himself in a very painful way for the "greater good" There is only so far you can go with just killing people. Add in humiliation, fear and all those other emotions that allow the player to explore just how cruel the are capable of being.
Q: What would be a cool quest to have in the future chapters?
My answer: The shrine of namira has gone dark (darker tongue.gif) and the nights are unable to seek her guidance. Can you find the source of Namira sudden disappearance?
I've voted for the file of the month thing. Hope you win!
Q: Will you take a picture of your Shadowknight and upload it?
My answer: Yes tongue.gif
If some of my suggestions are already in the game and I haven’t encountered them yet, then I apologies.
[/quote]
#35
Posted 07 January 2010 - 06:50 PM
Thanks for bringing these to light. To everyone, Do not talk to Ethin about the quest in version 1.03, it seems one of the modders put a moddisposition -80 line in his dialogue which will casuse him to attack anyone -_-. (and there's no reason for it to be there at all)
Ethin's quest isn't that important btw.
As for the Eyes, did you install the complete mod? why not check to ensure that the problem is mod incompatibility o.o. What do you consider "weird eyes" as the first npcs you meet in the haven are actually the most powerful there...
Ethin's quest isn't that important btw.
As for the Eyes, did you install the complete mod? why not check to ensure that the problem is mod incompatibility o.o. What do you consider "weird eyes" as the first npcs you meet in the haven are actually the most powerful there...
#36
Posted 07 January 2010 - 07:01 PM
They have these fisheyes and are looking in different directions.
i don't want to *ban me* around with my mods, as it took me too long to get them all to work the first time.
so i just ignore it for the time beeing, but just wanted to point this one out, so if someone other has the same problem, it is more confirmed.
btw: what should happen after i got introduced to the haven and accepted by namira? i thought since nothing else happened after i talked to mirage again, that Ethin was the next step, but now you say it isn't an important quest, so it could not be the next mainquest
i don't want to *ban me* around with my mods, as it took me too long to get them all to work the first time.
so i just ignore it for the time beeing, but just wanted to point this one out, so if someone other has the same problem, it is more confirmed.
btw: what should happen after i got introduced to the haven and accepted by namira? i thought since nothing else happened after i talked to mirage again, that Ethin was the next step, but now you say it isn't an important quest, so it could not be the next mainquest
Edited by TheRipper, 07 January 2010 - 07:06 PM.
#37
Posted 07 January 2010 - 07:52 PM
Mirage told you to rest for a few days, when she has need of you she will send for you.
lol meaning you actually have to rest. or at least do stuff for a few days until she needs you. That time is pretty much random as well, could be one day, could be 4. a 50% chance each passing day she will need u
lol meaning you actually have to rest. or at least do stuff for a few days until she needs you. That time is pretty much random as well, could be one day, could be 4. a 50% chance each passing day she will need u
#38
Posted 07 January 2010 - 09:09 PM
((SPOILERS AHEAD, DO NOT READ IF YOU HAVEN'T PLAYED UNTIL THE MIDDLE OF THE MOD))
Interesting premise, I have to say that the Shadowknight Image was what mostly ended up catching my interest. -However-... The mod is quite buggy, I have practically encountered every single bug which has been reported, including the "weird eyes" (egg eyes, to be more precise). On the good side, the story was looking to be quite interesting although I have stopped playing due to the fact that you announced a critical update which will force us to restart it.
Something which I liked was kneeling infront of the statue of Namira, at first I had absolutely no idea how to do it until I figured it out, the special effects were quite neat and I have to say that I liked the new weather effect.
Several things which I disliked were the fact that the Haven is -awfully- dark and the fact that Namira's Orb of Heavy Armor doesn't give you the boots and the hood, leaving the armor incomplete and making my character look somewhat funny. Another thing I disliked was the /obvious/ Death Note reference, considering you say that the story is "Lore Correct", I don't remember Ryuk being mentioned in the Elder Scrolls Games... I feel like his presence completely shot down any kind of "Lore Correct" plot.
That's as far as I got. Despite the things I "disliked" I have to say that this mod has potential, so does the plot, I just don't feel like endorsing this file just yet... I'll wait for the Critical Update and finish the mod before giving my final opinion.
Interesting premise, I have to say that the Shadowknight Image was what mostly ended up catching my interest. -However-... The mod is quite buggy, I have practically encountered every single bug which has been reported, including the "weird eyes" (egg eyes, to be more precise). On the good side, the story was looking to be quite interesting although I have stopped playing due to the fact that you announced a critical update which will force us to restart it.
Something which I liked was kneeling infront of the statue of Namira, at first I had absolutely no idea how to do it until I figured it out, the special effects were quite neat and I have to say that I liked the new weather effect.
Several things which I disliked were the fact that the Haven is -awfully- dark and the fact that Namira's Orb of Heavy Armor doesn't give you the boots and the hood, leaving the armor incomplete and making my character look somewhat funny. Another thing I disliked was the /obvious/ Death Note reference, considering you say that the story is "Lore Correct", I don't remember Ryuk being mentioned in the Elder Scrolls Games... I feel like his presence completely shot down any kind of "Lore Correct" plot.
That's as far as I got. Despite the things I "disliked" I have to say that this mod has potential, so does the plot, I just don't feel like endorsing this file just yet... I'll wait for the Critical Update and finish the mod before giving my final opinion.
#39
Posted 07 January 2010 - 10:35 PM
the update has already taken place in version 1.03
#40
Posted 07 January 2010 - 11:10 PM
So does everyone need to restart the mod? Or will there be a problem with loading if it needs to be restarted?



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