Name: [WIP] Mysterious Chest
Size: 2248
Version: V1.0
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Name: [WIP] Mysterious Chest
Started by
Guest_Plugin Manager_*
, Mar 30 2006 07:00 PM
3 replies to this topic
#1
Guest_Plugin Manager_*
Posted 30 March 2006 - 07:00 PM
Guest_Plugin Manager_*
#2
Posted 31 March 2006 - 01:31 PM
Never run recompile all scripts on a small addon mod. It includes all scripts with the mod file. Thats why your download file is 100 times larger than it should be. I suggest starting from scratch with a new mod file (or include a warning in the download description and compress the esp in a zip/7z archive).
(paragraph snipped, see edit)
To anyone downloading this mod:
If you have edited any of the original scripts included with Oblivion make sure your mod file is loaded after this one. Otherwise this mod will override the changes. It may also break any other mods that change standard scripts.
EDIT:
If you want to combine souls you have to use the soulgems with souls in them. You can't directly fill soulgems with a script, you can only replace them. Example:
Its not completely clear whether the filled soulgem items are the same as soulgems the player fills with soultrap but its worth checking out.
I suggest scaling the script down to a simple message box with options to "Open Chest", "Combine Soulgems", “Combine Souls”, and "Empty Soulgems". Combining souls could turn it into a very long script so just limit it by the base soulgem type with the same pairing (e.g. petty plus petty equals lesser). Then add that “glowing turd” with emptied soulgems or assign numbers to the souls to include the same number of “glowing turd” items (e.g. empty a petty soul for 1 item, lesser for 2, common for 3, greater for 4, and grand for 5 “glowing turds”.
I strongly suggest renaming the “glowing turd” item to something else. Maybe different types of ectoplasm with different strength values or maybe something else. Converting souls into ingredients would be cool if they're either very useful, powerful, or maybe have the ability to summon up different critters.
Hope that helps, good luck with it.
-Burn
(paragraph snipped, see edit)
To anyone downloading this mod:
If you have edited any of the original scripts included with Oblivion make sure your mod file is loaded after this one. Otherwise this mod will override the changes. It may also break any other mods that change standard scripts.
EDIT:
If you want to combine souls you have to use the soulgems with souls in them. You can't directly fill soulgems with a script, you can only replace them. Example:
if ( GetItemCount SoulGem5Grand1PettySoul == 2 ) additem SoulGem5Grand2LesserSoul removeitem SoulGemEmpty1Petty 2 set itemcount to ( itemcount + 1 ) endif
Its not completely clear whether the filled soulgem items are the same as soulgems the player fills with soultrap but its worth checking out.
I suggest scaling the script down to a simple message box with options to "Open Chest", "Combine Soulgems", “Combine Souls”, and "Empty Soulgems". Combining souls could turn it into a very long script so just limit it by the base soulgem type with the same pairing (e.g. petty plus petty equals lesser). Then add that “glowing turd” with emptied soulgems or assign numbers to the souls to include the same number of “glowing turd” items (e.g. empty a petty soul for 1 item, lesser for 2, common for 3, greater for 4, and grand for 5 “glowing turds”.
I strongly suggest renaming the “glowing turd” item to something else. Maybe different types of ectoplasm with different strength values or maybe something else. Converting souls into ingredients would be cool if they're either very useful, powerful, or maybe have the ability to summon up different critters.
Hope that helps, good luck with it.
-Burn
#3
Posted 31 March 2006 - 05:16 PM
Thanks,
The glowing turd wasn't a serious addition, more of a punishement for not reading the note (says not to combine grand gems).
I'll start re-doing this without recompiling stuff, i have never used the editor before and didn't realise it would do that. I've added a warning to the download for the meantime.
The combining gems was to allow better enchantment, and as i understand is impossible without just editing one of the current soul sizes. What i meant for combining originally was:
2 Grand Soulgems {with souls}(1600 Each) Make 1 Combined Soulgem {with soul} (2000 charge)
and 2 Combined soulgems {with soul} Make 1 Colossal Soulgem {with soul} (2400 charge)
The glowing turd wasn't a serious addition, more of a punishement for not reading the note (says not to combine grand gems).
I'll start re-doing this without recompiling stuff, i have never used the editor before and didn't realise it would do that. I've added a warning to the download for the meantime.
The combining gems was to allow better enchantment, and as i understand is impossible without just editing one of the current soul sizes. What i meant for combining originally was:
2 Grand Soulgems {with souls}(1600 Each) Make 1 Combined Soulgem {with soul} (2000 charge)
and 2 Combined soulgems {with soul} Make 1 Colossal Soulgem {with soul} (2400 charge)
#4
Posted 31 March 2006 - 05:55 PM
Ok,
I've just reuploaded the new file and its about 10kb. Thanks for telling me about the recompiling as i've never scripted anything before and there isn't a full instruction manual for the editor, just a wiki.
I've just reuploaded the new file and its about 10kb. Thanks for telling me about the recompiling as i've never scripted anything before and there isn't a full instruction manual for the editor, just a wiki.



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